Artillery · Fortress Age
Organ Gun
Organ Gun (proto ID OrganGun) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 150 hit points, ranged 33 every 4 s at range 26 (×2.5 vs Fixed Gun), 75% ranged resist. It costs 100 wood, 300 coin and takes 40 s to train at the Artillery Foundry, Fort, American Citadel and 2 more. For the same resources it loses hardest to the Retainer (edge ×9) and beats the Chu Ko Nu hardest. 2 civilizations have it.
Quick answers (5)
- What counters Organ Gun in AoE3?
- For the same resources, Retainer (×9), Veteran Oprichnik (×8.8), Kanya Horseman (×8.7) and Steppe Rider (×7.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Organ Gun good against?
- For the same resources it beats Chu Ko Nu (×1.2) and Bersagliere (×1) hardest.
- How much does Organ Gun cost in AoE3?
- 100 wood, 300 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Organ Gun?
- Ethiopians and Portuguese.
- What is the proto ID of Organ Gun?
- OrganGun — the name scenario triggers, AI scripts and mods use.
Artillery that fires multiple projectiles. Better against infantry than buildings.
- Population
- 4
- Line of sight
- 28
- Ranged resist
- 75%
- Available from
- IIIFortress
- XP when killed
- 40
- Game ID
OrganGun
In the game's words
How to use it
The Organ Gun is a Portuguese artillery piece focused on damaging units. It has less range than most artillery pieces, but is devastating to soldiers, especially infantry. It is trained from the Artillery Foundry in the Fortress Age, or can be sent from the Home City. Like all artillery pieces, it is expensive and takes up several population spaces. Organ Guns are what a Portuguese player uses to shred enemy units. Because of their limited range and low hitpoints, it is important to protect them from units that get close.
History
Also called a ribauldequin, this Renaissance-era gun's multiple iron barrels line up side by side. These small caliber (for artillery) projectiles were meant to be fired at the same time, creating a wave of fearsome iron that could tear ranks of enemy foot and cavalry soldiers apart.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 2 | 33 siege | 4 s | 26 | ×0.5 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×0.75 vs Building×0.5 vs Ship×2.5 vs Fixed Gun×0.5 vs Arrow Knight |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Organ Gun beats
Chu Ko Nuedge ×1.2
Bersagliereedge ×1
Beats Organ Gun
Retaineredge ×9
Veteran Oprichnikedge ×8.8
Kanya Horsemanedge ×8.7
Steppe Rideredge ×7.3
Uhlanedge ×7.1
Meteor Hammeredge ×6.7
Cossackedge ×6.7
Deliedge ×6.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 1 more that change every Artillery.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).