Artillery · Colonial Age
Leather Cannon
Leather Cannon (proto ID deLeatherCannon) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, ranged 40 every 3 s at range 21 (×3 vs Infantry), 50% ranged resist. It costs 300 food, 100 wood and takes 38 s to train at the Artillery Foundry, Fort and American Citadel. For the same resources it loses hardest to the Retainer (edge ×6.7) and beats the Chu Ko Nu hardest. 1 civilization has it.
Quick answers (5)
- What counters Leather Cannon in AoE3?
- For the same resources, Retainer (×6.7), Veteran Oprichnik (×6.5), Kanya Horseman (×6.4) and Steppe Rider (×5.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Leather Cannon good against?
- For the same resources it beats Chu Ko Nu (×2), Organ Gun (×1.9), Gatling Gun (×1.8) and Bersagliere (×1.7) hardest.
- How much does Leather Cannon cost in AoE3?
- 300 food, 100 wood; 38 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Leather Cannon?
- Swedes.
- What is the proto ID of Leather Cannon?
- deLeatherCannon — the name scenario triggers, AI scripts and mods use.
Light affordable artillery that can fire and reposition quickly. Good against infantry.
- Population
- 3
- Line of sight
- 24
- Ranged resist
- 50%
- Available from
- IIColonial
- XP when killed
- 40
- Game ID
deLeatherCannon
In the game's words
How to use it
The Leather Cannon is a unique Swedish artillery unit that replaces the Skirmisher and is available starting in the Commerce Age. It can be trained at the Artillery Foundry. Leather Cannons are cheaper, more easily repositioned, and faster-firing than most artillery units, but have less hit points, armor, and range in comparison. They are particularly effective against infantry units, but vulnerable to artillery fire and melee attacks, especially from cavalry.
History
As part of a series of military reforms geared towards maximizing the tactical efficiency of his forces, Gustavus Adolphus of Sweden began to employ lighter artillery during the 17th century. These leather cannons, so named for their protective outer covering, were cast in bronze. Their purpose, aside from reducing manufacturing cost, was to provide mobile support fire both before and during battles while still inflicting greater damage than an infantry musket could. Leather cannons had several key flaws, however. Their leather exterior retained heat, making the cannon harder to cool after firing and leading to irreparable warping of the barrel, and they were dangerously unreliable, often exploding in the faces of their artillery crews. The tactical utility of the weapon nevertheless heavily influenced military strategy, leading to the development of more advanced light field cannons.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 2 | 40 siege | 3 s | 21 | ×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3 vs Infantry×0.5 vs Arrow Knight |
| Case shotarea 4 | 4 siege | 3 s | 10.5 | ×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3 vs Infantry×0.5 vs Arrow Knight |
| Bombardarea 2 | 40 siege | 3 s | 10.5 | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Leather Cannon beats
Chu Ko Nuedge ×2
Organ Gunedge ×1.9
Gatling Gunedge ×1.8
Bersagliereedge ×1.7
Grenadieredge ×1.6
Sharpshooteredge ×1.5
Fire Throweredge ×1.4
Forest Prowleredge ×1.4
Beats Leather Cannon
Retaineredge ×6.7
Veteran Oprichnikedge ×6.5
Kanya Horsemanedge ×6.4
Steppe Rideredge ×5.4
Uhlanedge ×5.3
Meteor Hammeredge ×4.9
Cossackedge ×4.9
Deliedge ×4.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 1 more that change every Artillery.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).