AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Hakkapelit

Hakkapelit (proto ID deFinnishRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, ranged 20 every 3 s at range 10 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 20 every 1.5 s (×1.5 vs Artillery, ×1.2 vs Coyote Man, ×1.5 vs Heavy Cavalry), 15% ranged resist. It costs 90 food, 100 coin and takes 40 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Puma Spearman (edge ×3.6) and beats the Siege Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Hakkapelit in AoE3?
For the same resources, Puma Spearman (×3.6), Levied Spearman (×3.5), Veteran Halberdier (×3.3) and Tomahawk (×3.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Hakkapelit good against?
For the same resources it beats Siege Elephant (×3.1), Gatling Gun (×2.9), Hand Mortar (×2.5) and Culverin (×2.3) hardest.
How much does Hakkapelit cost in AoE3?
90 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hakkapelit?
Swedes and Russians.
What is the proto ID of Hakkapelit?
deFinnishRider — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food90Coin100
Train time
40 s
Speed
7.25

Light ranged cavalry from Finland with a powerful hand attack as well as a short-ranged attack inflicting area damage.

Population
2
Line of sight
14
Ranged resist
15%
Available from
IIIFortress
XP when killed
19
Game ID
deFinnishRider

In the game's words

How to use it

The Hakkapelit replaces the Dragoon and is unique to the Swedes. It is available at the Stable starting in the Fortress Age and classified as a Light ranged cavalry unit. They are effective at chasing down enemy cavalry and artillery. Hakkapelits use powerful cavalry firearms that have shorter range, but inflict a bit of area damage, making them effective against tight formations. Unlike the Dragoon, the Hakkapelit also sports an excellent hand attack and has access to the trample stance.

History

The Hakkapelits, or Hakkapeliitta, were an elite cavalry that served Gustavus Adolphus, a Swedish king who ruled during the Thirty Years’ War. They were largely recruited from the Finnish regions of the Swedish Empire and take their name from their battle cry of “Hakkaa päälle!”, which roughly translates to "Cut them down!" but in spirit means, "Charge on!" Crying this, they were apparently so fearsome that their enemies thought that they were protected by witchcraft. Hakkapelits were very lightly armored, using their speed in the charge to quickly enter the thick of a fight, where they fought with swords and, later, small firearms. These qualities made them excellent shock troops that could break the enemy line with their charge, throwing the enemy into disarray and even potentially causing a full rout.

From the game's History encyclopedia (Cavalry).

Hakkapelit, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)area 120 ranged3 s10×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager
Melee20 melee1.5 s—×1.5 vs Artillery×1.2 vs Coyote Man×1.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager
Siege14 siege3 s——
Tramplearea 320 melee2 s—×1.5 vs Artillery×1.2 vs Coyote Man×1.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Hakkapelit beats

Beats Hakkapelit

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Drabantshit points +30%, damage +30%
Drabantshit points +10%, damage +10%
Finnhorseshit points +20%
Finnhorseshit points +20%
Imperial Drabantshit points +50%, damage +50%
Snaplockrange (Ranged (defend)) +1, range (Ranged (stagger)) +1, line of sight +1
Trample Tacticstime between attacks (Trample) −0.5, hit points +15%
Veteran Hakkapelitshit points +20%, damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%

…and 25 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).