Cavalry · Fortress Age
Hakkapelit
Hakkapelit (proto ID deFinnishRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 215 hit points, ranged 20 every 3 s at range 10 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 20 every 1.5 s (×1.5 vs Artillery, ×1.2 vs Coyote Man, ×1.5 vs Heavy Cavalry), 15% ranged resist. It costs 90 food, 100 coin and takes 40 s to train at the Fluyt, Fort, Galleon and 4 more. For the same resources it loses hardest to the Puma Spearman (edge ×3.6) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Hakkapelit in AoE3?
- For the same resources, Puma Spearman (×3.6), Levied Spearman (×3.5), Veteran Halberdier (×3.3) and Tomahawk (×3.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Hakkapelit good against?
- For the same resources it beats Siege Elephant (×3.1), Gatling Gun (×2.9), Hand Mortar (×2.5) and Culverin (×2.3) hardest.
- How much does Hakkapelit cost in AoE3?
- 90 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Hakkapelit?
- Swedes and Russians.
- What is the proto ID of Hakkapelit?
- deFinnishRider — the name scenario triggers, AI scripts and mods use.
Light ranged cavalry from Finland with a powerful hand attack as well as a short-ranged attack inflicting area damage.
- Population
- 2
- Line of sight
- 14
- Ranged resist
- 15%
- Available from
- IIIFortress
- XP when killed
- 19
- Game ID
deFinnishRider
In the game's words
How to use it
The Hakkapelit replaces the Dragoon and is unique to the Swedes. It is available at the Stable starting in the Fortress Age and classified as a Light ranged cavalry unit. They are effective at chasing down enemy cavalry and artillery. Hakkapelits use powerful cavalry firearms that have shorter range, but inflict a bit of area damage, making them effective against tight formations. Unlike the Dragoon, the Hakkapelit also sports an excellent hand attack and has access to the trample stance.
History
The Hakkapelits, or Hakkapeliitta, were an elite cavalry that served Gustavus Adolphus, a Swedish king who ruled during the Thirty Years’ War. They were largely recruited from the Finnish regions of the Swedish Empire and take their name from their battle cry of “Hakkaa päälle!”, which roughly translates to "Cut them down!" but in spirit means, "Charge on!" Crying this, they were apparently so fearsome that their enemies thought that they were protected by witchcraft. Hakkapelits were very lightly armored, using their speed in the charge to quickly enter the thick of a fight, where they fought with swords and, later, small firearms. These qualities made them excellent shock troops that could break the enemy line with their charge, throwing the enemy into disarray and even potentially causing a full rout.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend)area 1 | 20 ranged | 3 s | 10 | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager |
| Melee | 20 melee | 1.5 s | — | ×1.5 vs Artillery×1.2 vs Coyote Man×1.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager |
| Siege | 14 siege | 3 s | — | — |
| Tramplearea 3 | 20 melee | 2 s | — | ×1.5 vs Artillery×1.2 vs Coyote Man×1.5 vs Heavy Cavalry×0.75 vs Infantry×0.75 vs Villager |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Hakkapelit beats
Siege Elephantedge ×3.1
Gatling Gunedge ×2.9
Hand Mortaredge ×2.5
Culverinedge ×2.3
Organ Gunedge ×2.3
Flail Elephantedge ×1.9
Mahout Lanceredge ×1.7
Rifle Rideredge ×1.7
Beats Hakkapelit
Puma Spearmanedge ×3.6
Levied Spearmanedge ×3.5
Veteran Halberdieredge ×3.3
Tomahawkedge ×3.1
Rodeleroedge ×3.1
Pikemanedge ×3.1
Club Warrioredge ×3
Poruchikedge ×2.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Cavalry Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).