Cavalry · Colonial Age
Sowar
Sowar (proto ID ypSowar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 20 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 80 food, 80 coin and takes 35 s to train at the Fort, Galleon and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×2.6) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Sowar in AoE3?
- For the same resources, Puma Spearman (×2.6), Qiang Pikeman (×2.5), Levied Spearman (×2.5) and Soldado (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Sowar good against?
- For the same resources it beats Gatling Gun (×7.1), Culverin (×5.6), Organ Gun (×5.5) and Siege Elephant (×4.6) hardest.
- How much does Sowar cost in AoE3?
- 80 food, 80 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Sowar?
- Indians.
- What is the proto ID of Sowar?
- ypSowar — the name scenario triggers, AI scripts and mods use.
Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.
- Population
- 2
- Line of sight
- 20
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 16
- Game ID
ypSowar
In the game's words
How to use it
The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration. It can be trained at the Caravanserai.
History
In Persian, the word “sowar” literally means “the one who rides.” During the British East India Company’s occupation of the Indian subcontinent, “sowar” was used in reference to native cavalry units in the Company’s employ. These mounted soldiers were considered the equivalent of sepoy infantry soldiers, and they were often utilized as escorts and guards.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 20 melee | 1.5 s | — | ×0.5 vs Heavy Infantry×2 vs Infantry |
| Siege | 15 siege | 3 s | — | — |
| Tramplearea 3 | 11 melee | 2 s | — | ×0.5 vs Heavy Infantry×2 vs Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Sowar beats
Gatling Gunedge ×7.1
Culverinedge ×5.6
Organ Gunedge ×5.5
Siege Elephantedge ×4.6
Hand Mortaredge ×4.3
Huaracaedge ×4.2
Leather Cannonedge ×4.1
Bersagliereedge ×3.7
Beats Sowar
Puma Spearmanedge ×2.6
Qiang Pikemanedge ×2.5
Levied Spearmanedge ×2.5
Soldadoedge ×2.4
Veteran Halberdieredge ×2.4
Levied Gunneredge ×2.3
Tomahawkedge ×2.2
Sentineledge ×2.2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).