AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Sowar

Sowar (proto ID ypSowar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, melee 20 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 80 food, 80 coin and takes 35 s to train at the Fort, Galleon and Caravanserai. For the same resources it loses hardest to the Puma Spearman (edge ×2.6) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Sowar in AoE3?
For the same resources, Puma Spearman (×2.6), Qiang Pikeman (×2.5), Levied Spearman (×2.5) and Soldado (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Sowar good against?
For the same resources it beats Gatling Gun (×7.1), Culverin (×5.6), Organ Gun (×5.5) and Siege Elephant (×4.6) hardest.
How much does Sowar cost in AoE3?
80 food, 80 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sowar?
Indians.
What is the proto ID of Sowar?
ypSowar — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Food80Coin80
Train time
35 s
Speed
7.5

Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.

Population
2
Line of sight
20
Ranged resist
30%
Available from
IIColonial
XP when killed
16
Game ID
ypSowar

In the game's words

How to use it

The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration. It can be trained at the Caravanserai.

History

In Persian, the word “sowar” literally means “the one who rides.” During the British East India Company’s occupation of the Indian subcontinent, “sowar” was used in reference to native cavalry units in the Company’s employ. These mounted soldiers were considered the equivalent of sepoy infantry soldiers, and they were often utilized as escorts and guards.

From the game's History encyclopedia (Cavalry).

Sowar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×0.5 vs Heavy Infantry×2 vs Infantry
Siege15 siege3 s——
Tramplearea 311 melee2 s—×0.5 vs Heavy Infantry×2 vs Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Sowar beats

Beats Sowar

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 36 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).