Infantry · Discovery Age
Levied Spearman
Levied Spearman (proto ID deSpearmanLevy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 120 hit points, melee 7 every 1.5 s (×5 vs Cavalry, ×2.25 vs Light Infantry), 10% melee resist. It costs 65 influence and takes 12 s to train at the Battle Canoe and Hut. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.9) and beats the Yabusame Archer hardest. 2 civilizations have it.
Quick answers (5)
- What counters Levied Spearman in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.9), Veteran Halberdier (×1.5), Desperado (×1.3) and Pistolero (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Levied Spearman good against?
- For the same resources it beats Yabusame Archer (×4.9), Flail Elephant (×4.6), Hand Mortar (×4.6) and Mahout Lancer (×4.3) hardest.
- How much does Levied Spearman cost in AoE3?
- 65 influence; 12 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Levied Spearman?
- Ethiopians and Hausa.
- What is the proto ID of Levied Spearman?
- deSpearmanLevy — the name scenario triggers, AI scripts and mods use.
Quick-training, Spearman who quickly loses hitpoints, becoming less effective over time.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 10%
- Available from
- IDiscovery
- Game ID
deSpearmanLevy
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 7 melee | 1.5 s | — | ×5 vs Cavalry×2.25 vs Light Infantry×0.25 vs Villager |
| Siege | 6 siege | 3 s | — | — |
| Melee (cover) | 3.5 melee | 1.5 s | — | ×5 vs Cavalry×2.25 vs Light Infantry×0.25 vs Villager |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Levied Spearman beats
Yabusame Archeredge ×4.9
Flail Elephantedge ×4.6
Hand Mortaredge ×4.6
Mahout Lanceredge ×4.3
Howdahedge ×4.2
Culverinedge ×4.2
Organ Gunedge ×4.1
Zamburakedge ×3.8
Beats Levied Spearman
Jaguar Prowl Knightedge ×1.9
Veteran Halberdieredge ×1.5
Desperadoedge ×1.3
Pistoleroedge ×1.3
Streletedge ×1.3
Caroleanedge ×1.3
Sentineledge ×1.3
Soldadoedge ×1.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Cards and technologies that change it
…and 26 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).