AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Fishing Boat

Fishing Boat (proto ID FishingBoat) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 200 hit points, ranged 8 every 2 s at range 20, 50% ranged resist. It costs 70 wood and takes 25 s to train at the Dock, Whaling Ship and Port. 21 civilizations have it.

Quick answers (3)
How much does Fishing Boat cost in AoE3?
70 wood; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fishing Boat?
British, United States, Danes, Ethiopians, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Fishing Boat?
FishingBoat — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Wood70
Train time
25 s
Speed
4

Gathers Food from Fish or Coin from Whales.

Population
1
Line of sight
18
Ranged resist
50%
Build limit
99
Available from
IDiscovery
XP when killed
7
Game ID
FishingBoat

In the game's words

How to use it

The Fishing Boat is a gatherer that can be used for gathering Food from fish or Coin from whales. If you plan to build a fleet of Fishing Boats, you should put many of your Settlers to work gathering Wood. Fishing can be a very good source of Food, but these fragile ships have to be protected from attacks.

History

Fishing was a huge industry in northeastern North America, where poor soil did not readily support extensive agriculture. Fish and shellfish were abundant in the waters of the Atlantic and in time a thriving industry of fishing, whaling and shipbuilding developed. The Gloucester Schooner was a long, sleek, two-masted fishing vessel first constructed in 1713 in Gloucester, Massachusetts. These ships plied the waters of the Atlantic for cod, halibut, and mackerel, sometimes salting their catches at sea or, when close to the coast, bringing them in fresh.

From the game's History encyclopedia (Gatherers).

Fishing Boat, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged2 s20×0.5 vs Villager
Siege15 siege2 s20—

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

BritishUnited StatesDanesEthiopiansIncaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansJapaneseOttomansPortugueseRussiansSpanishAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

Armed Fishermenhit points +10%, line of sight +33%
Chinchillasspeed +20%, train time −35%
Couronian ShipyardsShip: train time −20%; train time −15%
Nojpeténbecomes available, Wood cost −70%, hit points −70%
SchoonersWood cost −20, train time −30%
SperonarasShip: speed +10%; speed +20%
Virginia Oakhit points +15%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
Cash CropsVillager: gathering Field rate +30%
Cherry Blossom FestivalVillager: gathering Berry Bush rate +15%, gathering Cherry Orchard rate +15%, gathering Blueberry Bush rate +15%
Chimu MetallurgyVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
ChinampaVillager: gathering Estate rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Church DistilleriesVillager: gathering Folwark rate +10%, gathering Estate rate +15%, gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Circular SawVillager: gathering Tree rate +30%, gathering Mango Grove rate +30%
Civil ServantsVillager: gathering Mine rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Tree rate +5%, gathering Cherry Orchard rate +5%, gathering Berry Bush rate +5%, gathering Herded Animals rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mountain Monastery rate +5%

…and 242 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).