AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Jaeger

Jaeger (proto ID MercJaeger) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, ranged 30 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 15 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 40% ranged resist. It costs 200 coin and takes 38 s to train at the Saloon, Lombard, Palace and 2 more. 14 civilizations have it.

Quick answers (3)
How much does Jaeger cost in AoE3?
200 coin; 38 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Jaeger?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
What is the proto ID of Jaeger?
MercJaeger — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin200
Train time
38 s
Speed
4

Hessian skirmisher mercenary. Good against infantry.

Population
2
Line of sight
24
Ranged resist
40%
Available from
IIIFortress
XP when killed
20
Game ID
MercJaeger

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Many nations in the late eighteenth century had one version or another of lightly armed huntsmen turned soldiers. They were highly mobile and good marksmen. Companies of these jaegers (German for hunters) were sold into mercenary service by their rulers to accompany British troops during the American Revolution, and they participated in every major engagement. Some were actual hunters, while others were debtors or criminals. The bulk of these jaegers were from Hesse-Cassel in Germany, and the whole group of them came to be known as Hessians. George Washington crossed the Delaware River on Christmas Eve in 1776 to make a surprise attack on the British at Trenton. His attack captured hundreds of Hessian soldiers and was a turning point for the flagging morale of Washington's troops and the American Revolution in general. Jaegers carried rifles and a hunting sword called a hirschfaenger used for dressing elk. They wore green coats, wool pants, and three-cornered hats (or sometimes tall, pointed Grenadier miters). When mounted, Hessian jaegers carried carbines and sabres.

From the game's History encyclopedia (Mercenaries).

Jaeger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee15 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege18 siege3 s——

Trained at

Civilizations

BritishUnited StatesDanesItaliansMalteseMexicansPolesSwedesDutchFrenchGermansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Jaeger Combathit points +15%, damage +15%
Savolax Jaegershit points +5%, Wood cost +90, Coin cost −110
TEAM House of Bonapartetrain time −20%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 40 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).