Cavalry · Colonial Age
Keshik
Keshik (proto ID ypKeshik) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 8 every 1.5 s at range 12 (×2.5 vs Coyote Man, ×3 vs Heavy Cavalry), 30% ranged resist. It costs 115 food and takes 33 s to train at the Stable. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.8) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Keshik in AoE3?
- For the same resources, Qiang Pikeman (×3.8), Levied Spearman (×3.8), Puma Spearman (×3.6) and Veteran Halberdier (×3.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Keshik good against?
- For the same resources it beats Siege Elephant (×2.3), Gatling Gun (×2.2), Rifle Rider (×2.2) and Humbaraci (×1.9) hardest.
- How much does Keshik cost in AoE3?
- 115 food; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Keshik?
- Chinese and Russians.
- What is the proto ID of Keshik?
- ypKeshik — the name scenario triggers, AI scripts and mods use.
Mongolian ranged cavalry. Good against cavalry.
- Population
- 1
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
ypKeshik
In the game's words
How to use it
The Keshik is a Chinese horse archer with fewer hitpoints than other archers. Its arrows cause a greater amount of damage to enemy targets. The Keshik is part of the Ming Army and the Mongolian Army and can be trained at the Chinese War Academy.
History
The mounted archers of the Mongolian Empire, the largest contiguous empire in human history, were feared for their mastery of the composite bow and their use of unpredictable light cavalry tactics. Using composite bows fashioned from a combination of materials, such as wood and animal bone, and held together with an animal hide adhesive, the keshik horsemen could fire arrows up to a range greater than 1,000 feet. They often carried two bows, one for short-range attacks and the other for distance volleys, and their quivers could contain a variety of different arrows for different purposes, including incendiary arrows, armor-piercing arrows, and whistling arrows to startle enemy units and throw them into a panic. The keshik were renowned for their ability to maneuver and shoot while on horseback, often turning a full 360 degrees to aim and fire on an enemy target. Charging the enemy in a traditional crescent formation, they would attempt to flank and surround the enemy. If this tactic failed, they would quickly pull back, often feigning retreat in an effort to lure their enemy into a trap. More than simple warriors, the keshik were an elite imperial guard created by Genghis Khan himself, a fierce fighting force that began with the 1,000 warriors of his personal guard and grew to an army numbering 10,000 men. During wartime, the keshik were under direct control of the emperor who only rode to war with the keshik at his side. As a royal guard, the keshik’s peacetime activities were mostly administrative. They supervised palace staff, cared for the equine, and maintained careful care of weapons and other supplies.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 8 ranged | 1.5 s | 12 | ×2.5 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 5 siege | 3 s | — | — |
| Charge | 8 melee | 1.5 s | — | ×2.5 vs Coyote Man×3 vs Heavy Cavalry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Keshik beats
Siege Elephantedge ×2.3
Gatling Gunedge ×2.2
Rifle Rideredge ×2.2
Humbaraciedge ×1.9
Hand Mortaredge ×1.9
Culverinedge ×1.8
Organ Gunedge ×1.7
Huaracaedge ×1.7
Beats Keshik
Qiang Pikemanedge ×3.8
Levied Spearmanedge ×3.8
Puma Spearmanedge ×3.6
Veteran Halberdieredge ×3.3
Pikemanedge ×3.3
Tomahawkedge ×3.2
Club Warrioredge ×3.1
Rodeleroedge ×2.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).