AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs United States

British and United States share 10 of their regular units and 54 Home City cards. British start worth 1,200 resources and train 20 kinds of units; United States start worth 1,300 and train 26.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

United States

Start worth 1,300 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Collection of Books, 1 General

Civilization bonus: Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: State Militia (Volunteer) Unique units: Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun Unique buildings: Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.

Units only one of them has

Both: Culverin, Fishing Boat, Frigate, Hussar, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeBritishUnited States
Colonial AgeThe Naturalist ≈ 500Delaware ≈ 300
Fortress AgeThe Mohawk Statesman ≈ 790Indiana ≈ 525
Industrial AgeThe Engineer ≈ 1,000New Jersey ≈ 600
Imperial AgeEl Presidente ≈ 2,000Connecticut ≈ 1,500

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

113

only British

54

in both decks

92

only United States