AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Germans vs Mexicans

Germans and Mexicans share 10 of their regular units and 16 Home City cards. Germans start worth 1,200 resources and train 20 kinds of units; Mexicans start worth 1,450 and train 22.

vs
Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Mexicans

Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General

Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeGermansMexicans
Colonial AgeThe Naturalist ≈ 500Chiapas
Fortress AgeThe Gentleman Pirate ≈ 800Coahuila ≈ 500
Industrial AgeThe Cavalry Marshal ≈ 1,050Guanajuato ≈ 850
Imperial AgeEl Presidente ≈ 2,000Jalisco ≈ 1,500

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

166

only Germans

16

in both decks

142

only Mexicans