Civilization comparison · AoE3: DE 100.19.18309
Mexicans vs Spanish
Mexicans and Spanish share 11 of their regular units and 66 Home City cards. Mexicans start worth 1,450 resources and train 22 kinds of units; Spanish start worth 1,280 and train 22.
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Start worth 1,280 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 War Dog
Civilization bonus: Faster shipments from home city. Royal guard units: Pikeman (Tercios), Rodelero (Espadachins), Lancer (Garrochistas) Unique units: War Dog, Missionary, Rodelero, Lancer
Units only one of them has
Only Mexicans
Only Spanish
Both: Culverin, Dragoon, Falconet, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Mexicans | Spanish |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
92
only Mexicans
66
in both decks
100
only Spanish