Infantry · Colonial Age
Desert Archer
Desert Archer (proto ID deOutlawDesertArcher) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 20 every 3 s at range 22 (×1.75 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 12 every 1.5 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 30 food, 75 coin and takes 28 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.8) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Desert Archer in AoE3?
- For the same resources, Steppe Rider (×2.8), Veteran Lancer (×2.5), Sowar (×2.1) and Falconet (×2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Desert Archer good against?
- For the same resources it beats Siege Elephant (×3), Bolas Warrior (×2.2), Hand Mortar (×2.2) and Hakkapelit (×1.9) hardest.
- How much does Desert Archer cost in AoE3?
- 30 food, 75 coin; 28 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Desert Archer?
- Ethiopians and Hausa.
- What is the proto ID of Desert Archer?
- deOutlawDesertArcher — the name scenario triggers, AI scripts and mods use.
Skilled archer from the desert with a long range to hit distant targets, but also shoots fast at short range. Good against heavy infantry.
- Population
- 3
- Line of sight
- 26
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 21
- Game ID
deOutlawDesertArcher
In the game's words
How to use it
The Desert Archer is an outlaw ranged infantry unit that is especially effective against infantry. Accurate at long range, the Desert Archer can also rapidly fire arrows against adversaries at close range.
History
The deserts and plains of Africa played host to many nomadic and pastoralist groups. While some were largely peaceful, others practiced a far more predatory existence and raided rival groups and sedentary settlements to capture or extort resources.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 3 s | 22 | ×0.6 vs Cavalry×1.75 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 12 melee | 1.5 s | — | ×0.75 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | 12 | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Desert Archer beats
Siege Elephantedge ×3
Bolas Warrioredge ×2.2
Hand Mortaredge ×2.2
Hakkapelitedge ×1.9
Chu Ko Nuedge ×1.8
Rifle Rideredge ×1.8
Howdahedge ×1.7
Yabusame Archeredge ×1.6
Beats Desert Archer
Steppe Rideredge ×2.8
Veteran Lanceredge ×2.5
Sowaredge ×2.1
Falconetedge ×2
Naginata Rideredge ×2
Retaineredge ×2
Uhlanedge ×1.9
Raideredge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 39 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).