Infantry · Colonial Age
Carolean
Carolean (proto ID deCarolean) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 19 every 2.5 s at range 12 (×1.3 vs Coyote Man, ×1.5 vs Heavy Cavalry); melee 20 every 1.5 s, 20% melee resist. It costs 60 food, 40 coin and takes 33 s to train at the Barracks, Blockhouse, Fluyt and 8 more. For the same resources it loses hardest to the Bandido (edge ×1.5) and beats the Hand Mortar hardest. 2 civilizations have it.
Quick answers (5)
- What counters Carolean in AoE3?
- For the same resources, Bandido (×1.5), Renegado (×1.5), Aenna (×1.5) and Cetan Bowman (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Carolean good against?
- For the same resources it beats Hand Mortar (×3), Flail Elephant (×2.7), Siege Elephant (×2.6) and Mahout Lancer (×2.5) hardest.
- How much does Carolean cost in AoE3?
- 60 food, 40 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Carolean?
- Swedes and Russians.
- What is the proto ID of Carolean?
- deCarolean — the name scenario triggers, AI scripts and mods use.
Swedish Musketeer that fires quickly and counters cavalry from range. Can charge quickly with his sword equipped. Good in melee combat.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deCarolean
In the game's words
How to use it
The Carolean is a unique Swedish infantry unit that replaces the Musketeer and is available starting in the Commerce Age. It can be trained at the Barracks. Caroleans fire faster and are swifter in melee mode than most ranged infantry units, and their strengths can be heavily customized through the use of Home City cards. They are particularly effective against cavalry units at range and infantry units in a melee, but, like other infantry units, are vulnerable to Skirmishers and artillery.
History
Under Charles XI and Charles XII, the army of the Swedish Empire underwent a series of reforms geared towards creating a more effective military to compete with neighboring rivals with greater populations and more productive land. The result of this quality-over-quantity approach was the creation of the Caroleans, an elite force known for their iconic blue and yellow uniforms. Carolean infantry were primarily musketeers, but were also equipped with a variety of additional weapons such as pikes, swords, bayonets, and even grenades. This made them exceedingly versatile military units, and, combined with their aggressive disposition, won them many victories. Although exceedingly effective and capable of overcoming numerical disadvantages, the small size of the Carolean army made it vulnerable in wars of attrition.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 19 ranged | 2.5 s | 12 | ×1.3 vs Coyote Man×1.5 vs Heavy Cavalry |
| Melee | 20 melee | 1.5 s | — | ×0.8 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Carolean beats
Hand Mortaredge ×3
Flail Elephantedge ×2.7
Siege Elephantedge ×2.6
Mahout Lanceredge ×2.5
Tashunke Prowleredge ×2.2
Culverinedge ×2
Bolas Warrioredge ×1.9
Missionaryedge ×1.9
Beats Carolean
Bandidoedge ×1.5
Renegadoedge ×1.5
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Jaguar Prowl Knightedge ×1.5
Falconetedge ×1.5
Streletedge ×1.4
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 29 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).