AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Zamburak

Zamburak (proto ID ypZamburak) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 15 every 3 s at range 12 (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry); melee 7 every 1.5 s (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry), 20% ranged resist. It costs 60 food, 60 coin and takes 33 s to train at the Fort, Galleon and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.9) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Zamburak in AoE3?
For the same resources, Qiang Pikeman (×3.9), Levied Spearman (×3.8), Puma Spearman (×3.7) and Veteran Halberdier (×3.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Zamburak good against?
For the same resources it beats Siege Elephant (×2.3), Gatling Gun (×2.2), Rifle Rider (×2.2) and Flail Elephant (×2.1) hardest.
How much does Zamburak cost in AoE3?
60 food, 60 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Zamburak?
Indians.
What is the proto ID of Zamburak?
ypZamburak — the name scenario triggers, AI scripts and mods use.
Hit points
130
Cost
Food60Coin60
Train time
33 s
Speed
7.5

Ranged camel cavalry. Good against cavalry.

Population
1
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
12
Game ID
ypZamburak

In the game's words

How to use it

The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry. It can be trained at the Caravanserai.

History

A zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic “zambur,” meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider’s saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire.

From the game's History encyclopedia (Cavalry).

Zamburak, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)15 ranged3 s12×2.5 vs Coyote Man×3.5 vs Heavy Cavalry×0.5 vs Villager
Melee7 melee1.5 s—×2.5 vs Coyote Man×3.5 vs Heavy Cavalry
Siege8 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Zamburak beats

Beats Zamburak

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Disciplined ZamburakZamburak: damage +20%, hit points +20%; damage bonus against Artillery +1.25
Foreign Trading CompaniesFood cost +2%, Coin cost +2%
TEAM House of Aviztrain time −15%
Desert TerrorZamburak: damage bonus against Heavy Cavalry +0.5, damage bonus against Coyote Man +0.5, damage bonus against Heavy Cavalry −0.5
Exalted ZamburakZamburak: hit points +50%, damage +50%
Honored ZamburakZamburak: damage +30%, hit points +30%
Camel AttackCamel: damage +30%
Smokeless PowderGunpowder Cavalry: damage +10%
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 30 more that change every Zamburak.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).