Cavalry · Colonial Age
Zamburak
Zamburak (proto ID ypZamburak) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 15 every 3 s at range 12 (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry); melee 7 every 1.5 s (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry), 20% ranged resist. It costs 60 food, 60 coin and takes 33 s to train at the Fort, Galleon and Caravanserai. For the same resources it loses hardest to the Qiang Pikeman (edge ×3.9) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Zamburak in AoE3?
- For the same resources, Qiang Pikeman (×3.9), Levied Spearman (×3.8), Puma Spearman (×3.7) and Veteran Halberdier (×3.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Zamburak good against?
- For the same resources it beats Siege Elephant (×2.3), Gatling Gun (×2.2), Rifle Rider (×2.2) and Flail Elephant (×2.1) hardest.
- How much does Zamburak cost in AoE3?
- 60 food, 60 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Zamburak?
- Indians.
- What is the proto ID of Zamburak?
- ypZamburak — the name scenario triggers, AI scripts and mods use.
Ranged camel cavalry. Good against cavalry.
- Population
- 1
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
ypZamburak
In the game's words
How to use it
The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry. It can be trained at the Caravanserai.
History
A zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic “zambur,” meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider’s saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 15 ranged | 3 s | 12 | ×2.5 vs Coyote Man×3.5 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 7 melee | 1.5 s | — | ×2.5 vs Coyote Man×3.5 vs Heavy Cavalry |
| Siege | 8 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Zamburak beats
Siege Elephantedge ×2.3
Gatling Gunedge ×2.2
Rifle Rideredge ×2.2
Flail Elephantedge ×2.1
Mahout Lanceredge ×1.9
Humbaraciedge ×1.9
Hand Mortaredge ×1.9
Culverinedge ×1.7
Beats Zamburak
Qiang Pikemanedge ×3.9
Levied Spearmanedge ×3.8
Puma Spearmanedge ×3.7
Veteran Halberdieredge ×3.4
Pikemanedge ×3.3
Tomahawkedge ×3.2
Club Warrioredge ×3.1
Rodeleroedge ×2.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 30 more that change every Zamburak.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).