AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Mill

Mill (proto ID Mill) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 400 wood and takes 20 s to build. 13 civilizations have it.

Quick answers (3)
How much does Mill cost in AoE3?
400 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mill?
British, United States, Danes, Italians, Maltese, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Mill?
Mill — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood400
Build time
20 s
Line of sight
12

Slow, infinite source of Food. Limited to 10 gatherers.

Siege resist
0%
Available from
IDiscovery
XP when killed
160
Game ID
Mill

In the game's words

How to use it

Gatherers working at a Mill provide a steady stream of Food to your colony. Constructing a Mill costs a lot of Wood, so they are often built later in games, when nearby hunting has been exhausted, or by players who prefer to keep their gatherers close to the safety of the Town Center. Gathering Food at the Mill starts out slow, but you can improve Mills as the game progresses to make them a very efficient source of Food. Only a limited number of gatherers can work at each Mill.

History

A mill is used to break grains down into smaller pieces making cooking and baking easier. They were historically powered by wind, water, or livestock. Grain is ground between stones, known as millstones, until it is fine enough to be used for whatever purpose is needed. Flour for bread was made in this manner.

From the game's History encyclopedia (Buildings).

Mill, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Advanced Homesteadingpopulation space +5, line of sight +8
Advanced MillWood cost −50%, hit points +100%
Advanced MillWood cost −50%, hit points +100%
German Immigrantscan train Settler Wagon
German Settlementscan train Settler Wagon
Germantown Farmerscan train Settler Wagon
Land GrabWood cost −40%, build time −75%
Terrace Farmingbuild time −75%
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).