AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Aztecs vs Maltese

Aztecs and Maltese share 1 of their regular units and 24 Home City cards. Aztecs start worth 1,680 resources and train 11 kinds of units; Maltese start worth 1,400 and train 18.

vs
Aztecs

Start worth 1,680 · 4 Crates of Food, 3 Cords of Wood, 5 Villager, 1 Eagle Scout, 1 War Chief, 1 Warrior Priest

Civilization bonus: Warrior priests can occupy at the Community Plaza for greater effect. Unique units: Arrow Knights, Coyote Runner, Eagle Runner Knight, Jaguar Prowl Knight, Otontin Slinger, Puma Spearman and Skull Knight. Unique buildings: Nobles Hut provides excellent defense and trains elite Aztec units. Unique ceremonies: Healing Ceremony and Garland War Ceremony

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Fishing Boat.

Best age-up per age

AgeAztecsMaltese
Colonial AgeThe Warrior ≈ 500The Naturalist ≈ 500
Fortress AgeThe Warrior ≈ 750The Sergeant at Arms ≈ 800
Industrial AgeThe Warrior ≈ 1,250The Engineer ≈ 1,000
Imperial AgeThe Warrior ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

125

only Aztecs

24

in both decks

152

only Maltese