Civilization comparison · AoE3: DE 100.19.18309
Danes vs Mexicans
Danes and Mexicans share 11 of their regular units and 35 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Mexicans start worth 1,450 and train 22.
Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon
Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Units only one of them has
Only Danes
Cavalry
Both: Culverin, Dragoon, Falconet, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Danes | Mexicans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
115
only Danes
35
in both decks
123
only Mexicans