Civilization comparison · AoE3: DE 100.19.18309
Danes vs Ottomans
Danes and Ottomans share 11 of their regular units and 49 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Ottomans start worth 1,150 and train 20.
Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon
Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.
Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood
Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.
Units only one of them has
Only Danes
Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Settler, Surgeon, Horse Artillery, Petard.
Best age-up per age
| Age | Danes | Ottomans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
101
only Danes
49
in both decks
116
only Ottomans