AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Danes vs Ottomans

Danes and Ottomans share 11 of their regular units and 49 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Ottomans start worth 1,150 and train 20.

vs
Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Ottomans

Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood

Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Settler, Surgeon, Horse Artillery, Petard.

Best age-up per age

AgeDanesOttomans
Colonial AgeThe Naturalist ≈ 700The Naturalist ≈ 500
Fortress AgeThe Scout ≈ 720The Scout ≈ 800
Industrial AgeThe Viceroy ≈ 1,300The Grand Vizier ≈ 1,200
Imperial AgeThe Royalist ≈ 2,200El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

101

only Danes

49

in both decks

116

only Ottomans