Civilization comparison · AoE3: DE 100.19.18309
French vs Mexicans
French and Mexicans share 10 of their regular units and 50 Home City cards. French start worth 1,290 resources and train 22 kinds of units; Mexicans start worth 1,450 and train 22.
Start worth 1,290 · 5 Coureur des Bois, 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 1 Native Scout
Civilization bonus: Begins with a Native Scout. Trains Coureurs des Bois instead of Settlers. Royal guard units: Skirmisher (Voltigeurs), Cuirassier (Gendarmes) Unique units: Coureurs des Bois and Cuirassier
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Units only one of them has
Only French
Villager
Cavalry
Both: Culverin, Dragoon, Falconet, Fishing Boat, Frigate, Mortar, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | French | Mexicans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
116
only French
50
in both decks
108
only Mexicans