Civilization comparison · AoE3: DE 100.19.18309
Mexicans vs Portuguese
Mexicans and Portuguese share 10 of their regular units and 54 Home City cards. Mexicans start worth 1,450 resources and train 22 kinds of units; Portuguese start worth 1,250 and train 21.
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Start worth 1,250 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 7 Settler, 1 Tiny Crate of Food
Civilization bonus: Receives a free Covered Wagon with every Age and starts with 7 Settlers. Royal guard units: Crossbowman (Order Besteiro), Pikeman (Ordinance Pikeman), Musketeer (Legionario), Dragoon (Legion Dragoon) Unique units: Cassador and Organ Gun
Units only one of them has
Only Mexicans
Artillery
Only Portuguese
Cavalry
Artillery
Both: Culverin, Dragoon, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Mexicans | Portuguese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
104
only Mexicans
54
in both decks
114
only Portuguese