AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Great Bombard

Great Bombard (proto ID GreatBombard) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 475 hit points, ranged 500 every 8 s at range 28 (×1.5 vs Ship, ×2.5 vs Fixed Gun), 75% ranged resist. It costs 100 wood, 600 coin and takes 115 s to train at the Artillery Foundry. 2 civilizations have it.

Quick answers (3)
How much does Great Bombard cost in AoE3?
100 wood, 600 coin; 115 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Great Bombard?
Ottomans and Russians.
What is the proto ID of Great Bombard?
GreatBombard — the name scenario triggers, AI scripts and mods use.
Hit points
475
Cost
Coin600Wood100
Train time
115 s
Speed
3.5

Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings. Can only be trained at the Factory or shipped from the Home City.

Population
7
Line of sight
32
Ranged resist
75%
Available from
IVIndustrial
XP when killed
70
Game ID
GreatBombard

In the game's words

How to use it

The Great Bombard is a unique Ottoman artillery piece with a massive attack, big range, and lots of hitpoints. It takes up a lot of population slots -- and with good reason. The Great Bombard can reduce buildings to rubble in just a few volleys. Like the Heavy Cannon, the Bombard can be produced from the Factory or shipped from the Home City.

History

Great bombards were a set of medieval cannons that were cast of bronze or iron and fired stone projectiles weighing hundreds of pounds. The greatest of these was a cannon called 'Basilica' that pounded the walls of Constantinople. It was over 25 feet long, used hundreds of pounds of powder that, with a projectile weighing in excess of 1,200 pounds, took hours to load. The bombard was so huge that it had to be constructed in two pieces that screwed together to make it, presumably, easier to move. This meant it only took 60 oxen and hundreds of men over 40 days to move the bombard the 120 miles between Adrianople and Constantinople at an achingly slow two miles a day!

From the game's History encyclopedia (Artillery).

Great Bombard, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 5500 siege8 s28×0.5 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.5 vs Ship×2.5 vs Fixed Gun×0.5 vs Arrow Knight

Trained at

Civilizations

OttomansRussians

Home City cards that ship it

Cards and technologies that change it

Engineering SchoolArtillery: train time −30%; train time +20%
Imperial Bombardshit points +50%, damage +50%
Mass Productiontrain time −25%
TEAM Engineering SchoolArtillery: train time −15%; train time +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).