AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Chinese vs Maltese

Chinese and Maltese share 2 of their regular units and 32 Home City cards. Chinese start worth 1,530 resources and train 18 kinds of units; Maltese start worth 1,400 and train 18.

vs
Chinese

Start worth 1,530 · 2 Crates of Food, 3 Cords of Wood, 1 Goat, 1 Shaolin Master, 1 Disciple, 6 Villager

Civilization bonus: Can reach population of 220. Trains banner armies in War Academy. Unique units: Arquebusier, Changdao Swordsmen, Chu Ko Nu, Disciple, Fire Junk, Flamethrower, Flying Crow, Fuchuan, Hand Mortar, Iron Flail, Keshik, Meteor Hammer, Qiang Pikemen, Shaolin Master, Steppe Rider and War Junk. Unique buildings: War Academy is a combination of barracks and stables. Village supports 20 population and also fattens livestock. Wonders: Confucian Academy, Porcelain Tower, Summer Palace, Temple of Heaven and White Pagoda

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Monitor, Surgeon.

Best age-up per age

AgeChineseMaltese
Colonial AgeConfucian Academy ≈ 340The Naturalist ≈ 500
Fortress AgeSummer Palace ≈ 800The Sergeant at Arms ≈ 800
Industrial AgeSummer Palace ≈ 1,500The Engineer ≈ 1,000
Imperial AgeSummer Palace ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

118

only Chinese

32

in both decks

137

only Maltese