Civilization comparison · AoE3: DE 100.19.18309
Chinese vs Maltese
Chinese and Maltese share 2 of their regular units and 32 Home City cards. Chinese start worth 1,530 resources and train 18 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,530 · 2 Crates of Food, 3 Cords of Wood, 1 Goat, 1 Shaolin Master, 1 Disciple, 6 Villager
Civilization bonus: Can reach population of 220. Trains banner armies in War Academy. Unique units: Arquebusier, Changdao Swordsmen, Chu Ko Nu, Disciple, Fire Junk, Flamethrower, Flying Crow, Fuchuan, Hand Mortar, Iron Flail, Keshik, Meteor Hammer, Qiang Pikemen, Shaolin Master, Steppe Rider and War Junk. Unique buildings: War Academy is a combination of barracks and stables. Village supports 20 population and also fattens livestock. Wonders: Confucian Academy, Porcelain Tower, Summer Palace, Temple of Heaven and White Pagoda
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only Chinese
Villager
Infantry
Artillery
Only Maltese
Villager
Both: Monitor, Surgeon.
Best age-up per age
| Age | Chinese | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
118
only Chinese
32
in both decks
137
only Maltese