Civilization comparison · AoE3: DE 100.19.18309
Germans vs United States
Germans and United States share 9 of their regular units and 16 Home City cards. Germans start worth 1,200 resources and train 20 kinds of units; United States start worth 1,300 and train 26.
Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon
Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon
Start worth 1,300 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Collection of Books, 1 General
Civilization bonus: Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: State Militia (Volunteer) Unique units: Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun Unique buildings: Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.
Units only one of them has
Only Germans
Cavalry
Artillery
Only United States
Artillery
Both: Culverin, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Germans | United States |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
166
only Germans
16
in both decks
130
only United States