AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Atakebune

Atakebune (proto ID ypAtakabune) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 2,000 hit points, ranged 35 every 2 s at range 18, 75% ranged resist. It costs 300 wood, 300 coin and takes 30 s to train at the Dock. 1 civilization has it.

Quick answers (3)
How much does Atakebune cost in AoE3?
300 wood, 300 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Atakebune?
Japanese.
What is the proto ID of Atakebune?
ypAtakabune — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Coin300Wood300
Train time
30 s
Speed
7.5

Atakebune. Slow, powerful ship resistant to building fire that can train units.

Population
0
Line of sight
24
Ranged resist
75%
Build limit
4
Available from
IIColonial
XP when killed
60
Game ID
ypAtakabune

In the game's words

How to use it

The Atakebune is a Japanese naval unit can be built at a Dock. It has a high number of hitpoints and can train units like a Barracks.

History

The atakebune-class naval ship was used during Japan’s warring states period of the sixteenth century, when rival daimyo built fleets to occasionally engage in naval warfare. When Toyotomi Hideyoshi unified the country’s disparate clans under his leadership, he also gained control of many feudal armies. The invasion of Korea in 1591 saw the redeployment of many weapons Toyotomi had acquired many resources from his former enemies, including the atakabune-class ships. They proved vital in the his military campaigns in the region. The atakebune was a boxy, armored ship by design, its hull held together with iron nails that were highly susceptible to rusting. As a result, the atakebune was not suited for carrying heavier payloads, like cannons. The preferred method of Japanese naval combat consisted of grappling an enemy vessel and then boarding with an assault party, so the lack of cannons was not a hindrance.

From the game's History encyclopedia (Ships).

Atakebune, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 135 siege2 s18×0.5 vs Artillery

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.3
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%; War Ship: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Somali Ajuran EngineersWar Ship: damage bonus against Frontier Fortification +20%; Siege Trooper: damage bonus against Frontier Fortification +20%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%

…and 8 more that change every Siege Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).