Infantry · Discovery Age
Levied Gunner
Levied Gunner (proto ID deGunnerLevy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 150 hit points, ranged 23 every 3 s at range 12 (×2 vs Artillery, ×2 vs Siege Trooper); melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry, ×2 vs Siege Trooper), 20% melee resist. It costs 90 influence and takes 5 s to train at the Battle Canoe and Palace. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.6) and beats the Flail Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Levied Gunner in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.6), Bandido (×1.4), Renegado (×1.4) and Aenna (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Levied Gunner good against?
- For the same resources it beats Flail Elephant (×5.9), Siege Elephant (×5.8), Hand Mortar (×4.7) and Mahout Lancer (×3.9) hardest.
- How much does Levied Gunner cost in AoE3?
- 90 influence; 5 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Levied Gunner?
- Ethiopians and Hausa.
- What is the proto ID of Levied Gunner?
- deGunnerLevy — the name scenario triggers, AI scripts and mods use.
Musketeer who loses hitpoints, becoming less effective over time.
- Population
- 1
- Line of sight
- 15
- Melee resist
- 20%
- Available from
- IDiscovery
- Game ID
deGunnerLevy
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 23 ranged | 3 s | 12 | ×2 vs Artillery×2 vs Siege Trooper×0.25 vs Villager |
| Melee | 13 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry×2 vs Siege Trooper×0.25 vs Villager |
| Siege | 4 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Levied Gunner beats
Flail Elephantedge ×5.9
Siege Elephantedge ×5.8
Hand Mortaredge ×4.7
Mahout Lanceredge ×3.9
Tashunke Prowleredge ×3.5
Raideredge ×3.1
Culverinedge ×3.1
Iron Flailedge ×3.1
Beats Levied Gunner
Jaguar Prowl Knightedge ×1.6
Bandidoedge ×1.4
Renegadoedge ×1.4
Aennaedge ×1.3
Cetan Bowmanedge ×1.3
Streletedge ×1.3
Otontin Slingeredge ×1.2
Veteran Halberdieredge ×1.2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Cards and technologies that change it
…and 29 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).