AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Discovery Age

Levied Gunner

Levied Gunner (proto ID deGunnerLevy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 150 hit points, ranged 23 every 3 s at range 12 (×2 vs Artillery, ×2 vs Siege Trooper); melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry, ×2 vs Siege Trooper), 20% melee resist. It costs 90 influence and takes 5 s to train at the Battle Canoe and Palace. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.6) and beats the Flail Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Levied Gunner in AoE3?
For the same resources, Jaguar Prowl Knight (×1.6), Bandido (×1.4), Renegado (×1.4) and Aenna (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Levied Gunner good against?
For the same resources it beats Flail Elephant (×5.9), Siege Elephant (×5.8), Hand Mortar (×4.7) and Mahout Lancer (×3.9) hardest.
How much does Levied Gunner cost in AoE3?
90 influence; 5 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Levied Gunner?
Ethiopians and Hausa.
What is the proto ID of Levied Gunner?
deGunnerLevy — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Influence90
Train time
5 s
Speed
4

Musketeer who loses hitpoints, becoming less effective over time.

Population
1
Line of sight
15
Melee resist
20%
Available from
IDiscovery
Game ID
deGunnerLevy

Attacks

AttackDamageEveryRangeMultipliers
Ranged23 ranged3 s12×2 vs Artillery×2 vs Siege Trooper×0.25 vs Villager
Melee13 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry×2 vs Siege Trooper×0.25 vs Villager
Siege4 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Levied Gunner beats

Beats Levied Gunner

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

EthiopiansHausa

Cards and technologies that change it

British Firearmsdamage (Ranged (defend)) +5%, damage (Ranged (stagger)) +5%, damage (Ranged) +5%
Mass Levieshealth regeneration set to 0, damage bonus against Villager set to 1
Yoruba Wrestlinghealth regeneration −25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%

…and 29 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).