Civilization comparison · AoE3: DE 100.19.18309
Danes vs United States
Danes and United States share 10 of their regular units and 35 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; United States start worth 1,300 and train 26.
Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon
Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.
Start worth 1,300 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Collection of Books, 1 General
Civilization bonus: Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: State Militia (Volunteer) Unique units: Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun Unique buildings: Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.
Units only one of them has
Only Danes
Cavalry
Artillery
Only United States
Cavalry
Artillery
Both: Culverin, Fishing Boat, Frigate, Hussar, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | Danes | United States |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
115
only Danes
35
in both decks
111
only United States