Civilization comparison · AoE3: DE 100.19.18309
French vs United States
French and United States share 9 of their regular units and 49 Home City cards. French start worth 1,290 resources and train 22 kinds of units; United States start worth 1,300 and train 26.
Start worth 1,290 · 5 Coureur des Bois, 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 1 Native Scout
Civilization bonus: Begins with a Native Scout. Trains Coureurs des Bois instead of Settlers. Royal guard units: Skirmisher (Voltigeurs), Cuirassier (Gendarmes) Unique units: Coureurs des Bois and Cuirassier
Start worth 1,300 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Collection of Books, 1 General
Civilization bonus: Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: State Militia (Volunteer) Unique units: Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun Unique buildings: Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.
Units only one of them has
Only French
Villager
Cavalry
Artillery
Only United States
Villager
Cavalry
Artillery
Both: Culverin, Fishing Boat, Frigate, Hussar, Mortar, Surgeon, Horse Artillery, Petard, Spy.
Best age-up per age
| Age | French | United States |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
117
only French
49
in both decks
97
only United States