AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Industrial Age

Market Rickshaw

Market Rickshaw (proto ID ypMarketWagon) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 250 hit points, 20% siege resist. 20 civilizations have it.

Quick answers (2)
Which civilizations have Market Rickshaw?
British, Chinese, Danes, Inca, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Indians, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Market Rickshaw?
ypMarketWagon — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
free
Train time
60 s
Speed
4

Transforms into a Market to provide economic improvements and a place to buy and sell resources.

Population
0
Line of sight
18
Siege resist
20%
Available from
IVIndustrial
Game ID
ypMarketWagon

In the game's words

How to use it

Various kinds of rickshaws can be used to construct buildings for the Asian civilizations, similar to how wagons work for the Europeans. They can very quickly create a variety of buildings for free, such as Docks, Cherry Orchards, Rice Paddies, Dojos, Mango Groves and Castles.

History

Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle. The rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities.

From the game's History encyclopedia (Special).

Market Rickshaw, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

BritishChineseDanesIncaItaliansMaltesePolesSwedesDutchFrenchGermansIndiansJapaneseOttomansPortugueseRussiansSpanishAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
Cree Textile CraftsmanshipWagon: Wood cost −10%, Coin cost −10%, Food cost −10%
French AlliesWagon: gathering Mill rate +5%
Inuit SledsWagon: speed +20%
Oregon TrailWagon: hit points +25%, speed +25%, Wood cost −25%, Coin cost −25%, Food cost −25%
Tupi Forest BurningWagon: Wood cost −20%
WanderlustWagon: speed +5%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).