Infantry · Fortress Age
Arquebusier
Arquebusier (proto ID ypArquebusier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 97 hit points, ranged 13 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 5 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 85 coin and takes 27 s to train. For the same resources it loses hardest to the Steppe Rider (edge ×3.5) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Arquebusier in AoE3?
- For the same resources, Steppe Rider (×3.5), Veteran Lancer (×3.2), Sowar (×2.6) and Naginata Rider (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Arquebusier good against?
- For the same resources it beats Siege Elephant (×2.9), Bolas Warrior (×2.3), Hand Mortar (×2.1) and Hakkapelit (×1.9) hardest.
- How much does Arquebusier cost in AoE3?
- 85 coin; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Arquebusier?
- Chinese.
- What is the proto ID of Arquebusier?
- ypArquebusier — the name scenario triggers, AI scripts and mods use.
Chinese foot soldier armed with a rifle. Good against infantry.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 9
- Game ID
ypArquebusier
In the game's words
How to use it
The Arquebusier is a Chinese skirmisher unit who uses an arquebus, or ancient musket, in battle. It has bonuses against heavy infantry and light cavalry units. The Arquebusier is part of the Territorial, Imperial and Black Flag Banner Armies, and can be trained at the Chinese War Academy and the Castle.
History
The arquebus was a European matchlock gun that was adopted by Asian cultures in the sixteenth century. When Portuguese explorer, Fenrao Mendes Pinto, accidentallly landed on the small island of Tanegashima in the Japanese archipelago in 1543, he introduced members of the Shimazu clan to the arquebus, and altered Japanese warfare forever. Within ten years, Portuguese guns could be found on every battlefield in Japan. Despite the advantages of requiring smaller ammunition, and having a jarring psychological effect on its targets, the arquebus had many disadvantages. It was slow to reload, leaving its user at the mercy of archers firing at a much faster rate. It was also horribly inaccurate. Training to use the weapon was required, but this took time. However, once the training was complete, the arquebus proved to be a frighteningly lethal weapon, especially once the rate of reload was shortened by the development of volley-fire tactics. Japanese Sohei Archer warrior monks were the first to use controlled volley-fire in battle, unleashing 3,000 arquebusiers on the body of Oda Nobunaga’s army before the Battle of Nagashino in 1575. With the strength of their new weapon, the monks were able to repel the daimyo’s forces and hold the castle. It was such a stunning display that by 1592, when Toyotomi Hideyoshi invaded Korea, the arquebusier was the primary weapon used by Japanese soldiers in the attacking army. The Chinese began to use the arquebus at about the same time as the Japanese, although it is not as well recorded. It is generally believed that early Chinese firearms were based on designs taken from the weapons used by Japanese wokou pirates, who in turn had copied the designs of the Portuguese. Once the gun was introduced to the Chinese it became a standard issue. In 1558, Chinese gunsmiths manufactured a total of 10,000 guns for the Chinese Imperial Army.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 13 ranged | 3 s | 20 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 5 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 9 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Arquebusier beats
Siege Elephantedge ×2.9
Bolas Warrioredge ×2.3
Hand Mortaredge ×2.1
Hakkapelitedge ×1.9
Chu Ko Nuedge ×1.8
Rifle Rideredge ×1.8
Howdahedge ×1.6
Yabusame Archeredge ×1.6
Beats Arquebusier
Steppe Rideredge ×3.5
Veteran Lanceredge ×3.2
Sowaredge ×2.6
Naginata Rideredge ×2.5
Uhlanedge ×2.4
Raideredge ×2.4
Chinacoedge ×2.3
Cossackedge ×2.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).