AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Meteor Hammer

Meteor Hammer (proto ID ypMeteorHammer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 217 hit points, melee 29 every 1.5 s (×1.34 vs Artillery), 30% ranged resist. It costs 180 coin and takes 40 s to train at the Stable. For the same resources it loses hardest to the Puma Spearman (edge ×2.4) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Meteor Hammer in AoE3?
For the same resources, Puma Spearman (×2.4), Qiang Pikeman (×2.4), Levied Spearman (×2.4) and Soldado (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Meteor Hammer good against?
For the same resources it beats Gatling Gun (×8.7), Culverin (×6.8), Organ Gun (×6.7) and Siege Elephant (×5.6) hardest.
How much does Meteor Hammer cost in AoE3?
180 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Meteor Hammer?
Chinese.
What is the proto ID of Meteor Hammer?
ypMeteorHammer — the name scenario triggers, AI scripts and mods use.
Hit points
217
Cost
Coin180
Train time
40 s
Speed
6.5

Heavy cavalry that does hand damage from range. Good against archers, skirmishers, and artillery.

Population
2
Line of sight
14
Ranged resist
30%
Available from
IIIFortress
XP when killed
18
Game ID
ypMeteorHammer

In the game's words

How to use it

The Meteor Hammer is a Chinese heavy cavalry unit that wields the deadly meteor hammer chain weapon. Because of the length of its weapon, the Meteor Hammer causes great damage against siege units. The Meteor Hammer is part of the Forbidden Banner Army and can be trained at the Chinese War Academy.

History

Classified as a martial arts chain weapon, the meteor hammer evolved from ancient Chinese hunting weapons and basically consists of two weights connected by a rope or a chain. The “hammer” is a small ball of bronze about the size of a duck’s egg, and the chain can vary in length, from 6 to 15 feet. The meteor hammer offers an unparalleled level of speed when striking, and can be utilized in different attack styles depending on the conditions of the battlefield: thrown, swung, or whipped. The most skillful wielder can wrap the chain around a number of body parts before unwrapping it to release the hammer with a jolt of accumulated energy. This causes the hammer to shoot forward with such speed that it strikes a target with deadly force. It is this burst of speed that earned the weapon its name. If space did not allow for this kind of combat, the meteor hammer could be modified to ensnare the weapon of an enemy attacker, or to strangle an enemy from a distance.

From the game's History encyclopedia (Cavalry).

Meteor Hammer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee29 melee1.5 s4×1.34 vs Artillery
Siege13 siege3 s——
Tramplearea 319 melee2 s—×1.34 vs Artillery

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Meteor Hammer beats

Beats Meteor Hammer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Double-Faced Armorhit points +15%, ranged resist +0.05
End RelationsFood cost +15%
Exalted Meteor Hammerhit points +50%, damage +50%
German AlliesFood cost −15%
Honored Meteor Hammerdamage +30%, hit points +30%
Manchu Combatdamage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).