Civilization comparison · AoE3: DE 100.19.18309
Lakota vs Maltese
Lakota and Maltese share 2 of their regular units and 26 Home City cards. Lakota start worth 1,300 resources and train 12 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,300 · 1 Chests of Coin, 4 Crates of Food, 1 Cords of Wood, 5 Villager, 1 War Chief
Civilization bonus: Begins with 200 population and Huntable Animals last longer, but cannot build Walls until the Industrial Age. Unique units: Axe Rider, Bow Rider, Cetan Bowman, Rifle Rider, Tokala Soldier, Tashunke Prowler, Wakina Rifle and Club Warrior. Unique buildings: Teepee provides small hitpoint bonus to nearby units. Unique ceremonies: Call the People Ceremony and Tokala Ceremony
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only Lakota
Villager
Only Maltese
Villager
Both: Fishing Boat, Surgeon.
Best age-up per age
| Age | Lakota | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
119
only Lakota
26
in both decks
150
only Maltese