Cavalry · Fortress Age
Iron Flail
Iron Flail (proto ID ypIronFlail) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 292 hit points, melee 19 every 1.5 s (×1.5 vs Infantry), 30% ranged resist. It costs 240 food and takes 40 s to train at the Stable. For the same resources it loses hardest to the Puma Spearman (edge ×3.5) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Iron Flail in AoE3?
- For the same resources, Puma Spearman (×3.5), Qiang Pikeman (×3.4), Levied Spearman (×3.4) and Soldado (×3.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Iron Flail good against?
- For the same resources it beats Gatling Gun (×5.3), Culverin (×4.1), Organ Gun (×4.1) and Siege Elephant (×3.4) hardest.
- How much does Iron Flail cost in AoE3?
- 240 food; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Iron Flail?
- Chinese.
- What is the proto ID of Iron Flail?
- ypIronFlail — the name scenario triggers, AI scripts and mods use.
Chinese heavy cavalry. Good against archers, skirmishers, and artillery.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 24
- Game ID
ypIronFlail
In the game's words
How to use it
The Iron Flail is a Chinese heavy cavalry unit that wields the iron flail weapon. It is a strong cavalry unit with many hitpoints and a high resistance to ranged attacks. In close combat, the Iron Flail causes much melee damage and has a powerful trample attack. The Iron Flail is part of the Forbidden Army and the Imperial Army, and can be trained at the Chinese War Academy.
History
The flail is a medieval weapon used primarily in Europe during the thirteenth to fifteenth centuries. Its construction consists of a weighted head, often spiked, that is attached to a wooden handle with a whip or length of chain. While not as commonly used in Asia, the flail was quite similar to other flail weapons, such as the Chinese nunchaku, or two-section staff, and Sanjiegun, or three-section staff.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 1 | 19 melee | 1.5 s | — | ×0.67 vs Heavy Infantry×1.5 vs Infantry |
| Siege | 17 siege | 3 s | — | — |
| Tramplearea 2 | 17 melee | 2 s | — | ×0.67 vs Heavy Infantry×1.5 vs Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Iron Flail beats
Gatling Gunedge ×5.3
Culverinedge ×4.1
Organ Gunedge ×4.1
Siege Elephantedge ×3.4
Hand Mortaredge ×3.2
Leather Cannonedge ×3
Huaracaedge ×2.7
Light Cannonedge ×2.4
Beats Iron Flail
Puma Spearmanedge ×3.5
Qiang Pikemanedge ×3.4
Levied Spearmanedge ×3.4
Soldadoedge ×3.3
Veteran Halberdieredge ×3.2
Levied Gunneredge ×3.1
Tomahawkedge ×3
Sentineledge ×3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 38 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).