AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

War Elephant

War Elephant (proto ID ypNatWarElephant) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 425 hit points, melee 20 every 1.5 s (×1.75 vs Infantry), 30% ranged resist. It costs 200 food, 80 wood and takes 40 s to train at the Native Embassy and Trading Post. 23 civilizations have it.

Quick answers (3)
How much does War Elephant cost in AoE3?
200 food, 80 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Elephant?
British, Chinese, United States, Danes, Ethiopians, Hausa, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of War Elephant?
ypNatWarElephant — the name scenario triggers, AI scripts and mods use.
Hit points
425
Cost
Food200Wood80
Train time
40 s
Speed
6

Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.

Population
0
Line of sight
15
Ranged resist
30%
Build limit
8
Available from
IIColonial
XP when killed
28
Game ID
ypNatWarElephant

In the game's words

How to use it

The War Elephant is a Native elephant unit that has a very large number of hitpoints and great siege damage. Lacking a ranged attack, it is most effective as a melee unit, moving quickly around the battlefield and charging opponents to cause increased splash damage. The War Elephant can be trained at the Bhakti Temple. They can also be shipped from your Home City.

History

Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic.

From the game's History encyclopedia (Native Warriors).

War Elephant, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 220 melee1.5 s—×0.57 vs Heavy Infantry×1.75 vs Infantry
Siege36 siege3 s——
Tramplearea 320 melee2 s—×0.57 vs Heavy Infantry×1.75 vs Infantry

Trained at

Civilizations

BritishChineseUnited StatesDanesEthiopiansHausaIncaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansJapaneseOttomansPortugueseRussiansSpanishAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

Bhakti Discipline Traininghit points +25%, damage +25%
Bhakti Honor Traininghit points +35%, damage +35%
Sumatran Elephantspopulation set to 1
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%

…and 60 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).