Civilization comparison · AoE3: DE 100.19.18309
Aztecs vs Mexicans
Aztecs and Mexicans share 1 of their regular units and 28 Home City cards. Aztecs start worth 1,680 resources and train 11 kinds of units; Mexicans start worth 1,450 and train 22.
Start worth 1,680 · 4 Crates of Food, 3 Cords of Wood, 5 Villager, 1 Eagle Scout, 1 War Chief, 1 Warrior Priest
Civilization bonus: Warrior priests can occupy at the Community Plaza for greater effect. Unique units: Arrow Knights, Coyote Runner, Eagle Runner Knight, Jaguar Prowl Knight, Otontin Slinger, Puma Spearman and Skull Knight. Unique buildings: Nobles Hut provides excellent defense and trains elite Aztec units. Unique ceremonies: Healing Ceremony and Garland War Ceremony
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Units only one of them has
Only Aztecs
Villager
Both: Fishing Boat.
Best age-up per age
| Age | Aztecs | Mexicans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
121
only Aztecs
28
in both decks
130
only Mexicans