AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Inca

British and Inca share 1 of their regular units and 17 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Inca start worth 1,450 and train 11.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Inca

Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief

Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony

Units only one of them has

Both: Fishing Boat.

Best age-up per age

AgeBritishInca
Colonial AgeThe Naturalist ≈ 500The Wise Woman ≈ 600
Fortress AgeThe Mohawk Statesman ≈ 790The Warrior ≈ 840
Industrial AgeThe Engineer ≈ 1,000The Wise Woman ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000The Wise Woman ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

150

only British

17

in both decks

125

only Inca