Civilization comparison · AoE3: DE 100.19.18309
Chinese vs Poles
Chinese and Poles share 2 of their regular units and 27 Home City cards. Chinese start worth 1,530 resources and train 18 kinds of units; Poles start worth 1,400 and train 20.
Start worth 1,530 · 2 Crates of Food, 3 Cords of Wood, 1 Goat, 1 Shaolin Master, 1 Disciple, 6 Villager
Civilization bonus: Can reach population of 220. Trains banner armies in War Academy. Unique units: Arquebusier, Changdao Swordsmen, Chu Ko Nu, Disciple, Fire Junk, Flamethrower, Flying Crow, Fuchuan, Hand Mortar, Iron Flail, Keshik, Meteor Hammer, Qiang Pikemen, Shaolin Master, Steppe Rider and War Junk. Unique buildings: War Academy is a combination of barracks and stables. Village supports 20 population and also fattens livestock. Wonders: Confucian Academy, Porcelain Tower, Summer Palace, Temple of Heaven and White Pagoda
Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman
Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.
Units only one of them has
Only Chinese
Villager
Infantry
Artillery
Only Poles
Villager
Infantry
Both: Monitor, Surgeon.
Best age-up per age
| Age | Chinese | Poles |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
123
only Chinese
27
in both decks
126
only Poles