Civilization comparison · AoE3: DE 100.19.18309
Hausa vs Inca
Hausa and Inca share 0 of their regular units and 11 Home City cards. Hausa start worth 1,200 resources and train 17 kinds of units; Inca start worth 1,450 and train 11.
Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager
Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight
Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief
Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony
Units only one of them has
Only Hausa
Villager
Only Inca
Villager
Best age-up per age
| Age | Hausa | Inca |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
140
only Hausa
11
in both decks
131
only Inca