Infantry · Discovery Age
Levied Bowman
Levied Bowman (proto ID deBowmanLevy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 100 hit points, ranged 16 every 3 s at range 16 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 70 influence and takes 12 s to train at the Battle Canoe and Hut. For the same resources it loses hardest to the Steppe Rider (edge ×2.4) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Levied Bowman in AoE3?
- For the same resources, Steppe Rider (×2.4), Veteran Lancer (×2.2), Sowar (×1.8) and Naginata Rider (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Levied Bowman good against?
- For the same resources it beats Siege Elephant (×4), Hand Mortar (×2.9), Hakkapelit (×2.4) and Bolas Warrior (×2.4) hardest.
- How much does Levied Bowman cost in AoE3?
- 70 influence; 12 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Levied Bowman?
- Ethiopians and Hausa.
- What is the proto ID of Levied Bowman?
- deBowmanLevy — the name scenario triggers, AI scripts and mods use.
Quick-training foot archer who loses hitpoints over time, but gains attack speed at lower health.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 20%
- Available from
- IDiscovery
- Game ID
deBowmanLevy
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 16 | ×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.25 vs Villager |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×0.25 vs Villager |
| Siege | 4 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Levied Bowman beats
Siege Elephantedge ×4
Hand Mortaredge ×2.9
Hakkapelitedge ×2.4
Bolas Warrioredge ×2.4
Chu Ko Nuedge ×2.3
Rifle Rideredge ×2.3
Howdahedge ×2.1
Yabusame Archeredge ×2
Beats Levied Bowman
Steppe Rideredge ×2.4
Veteran Lanceredge ×2.2
Sowaredge ×1.8
Naginata Rideredge ×1.7
Uhlanedge ×1.7
Raideredge ×1.6
Chinacoedge ×1.6
Cossackedge ×1.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Cards and technologies that change it
…and 25 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).