AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Discovery Age

Levied Bowman

Levied Bowman (proto ID deBowmanLevy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 100 hit points, ranged 16 every 3 s at range 16 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 70 influence and takes 12 s to train at the Battle Canoe and Hut. For the same resources it loses hardest to the Steppe Rider (edge ×2.4) and beats the Siege Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Levied Bowman in AoE3?
For the same resources, Steppe Rider (×2.4), Veteran Lancer (×2.2), Sowar (×1.8) and Naginata Rider (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Levied Bowman good against?
For the same resources it beats Siege Elephant (×4), Hand Mortar (×2.9), Hakkapelit (×2.4) and Bolas Warrior (×2.4) hardest.
How much does Levied Bowman cost in AoE3?
70 influence; 12 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Levied Bowman?
Ethiopians and Hausa.
What is the proto ID of Levied Bowman?
deBowmanLevy — the name scenario triggers, AI scripts and mods use.
Hit points
100
Cost
Influence70
Train time
12 s
Speed
4

Quick-training foot archer who loses hitpoints over time, but gains attack speed at lower health.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IDiscovery
Game ID
deBowmanLevy

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s16×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.25 vs Villager
Melee7 melee1.5 s—×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×0.25 vs Villager
Siege4 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Levied Bowman beats

Beats Levied Bowman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

EthiopiansHausa

Cards and technologies that change it

Mass Levieshealth regeneration set to 0, damage bonus against Villager set to 1
Yoruba Wrestlinghealth regeneration −25%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
End RelationsMilitary: line of sight −7

…and 25 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).