Cavalry · Colonial Age
Desert Raider
Desert Raider (proto ID deOutlawDesertRaider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 280 hit points, melee 26 every 1.5 s, 20% ranged resist. It costs 50 food, 130 coin and takes 34 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.1) and beats the Gatling Gun hardest. 2 civilizations have it.
Quick answers (5)
- What counters Desert Raider in AoE3?
- For the same resources, Qiang Pikeman (×2.1), Levied Spearman (×2.1), Puma Spearman (×2) and Soldado (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Desert Raider good against?
- For the same resources it beats Gatling Gun (×8.1), Culverin (×6.3), Organ Gun (×6.2) and Siege Elephant (×4.9) hardest.
- How much does Desert Raider cost in AoE3?
- 50 food, 130 coin; 34 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Desert Raider?
- Ethiopians and Hausa.
- What is the proto ID of Desert Raider?
- deOutlawDesertRaider — the name scenario triggers, AI scripts and mods use.
Plundering Desert Raider. Good against buildings.
- Population
- 3
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 36
- Game ID
deOutlawDesertRaider
In the game's words
How to use it
The Desert Raider is an outlaw cavalry unit that is especially effective against buildings.
History
The deserts and plains of Africa played host to many nomadic and pastoralist groups. While some were largely peaceful, others practiced a far more predatory existence and raided rival groups and sedentary settlements to capture or extort resources.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 26 siege | 1.5 s | — | — |
| Siege | 15 siege | 1.5 s | — | — |
| Tramplearea 3 | 16 siege | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Desert Raider beats
Gatling Gunedge ×8.1
Culverinedge ×6.3
Organ Gunedge ×6.2
Siege Elephantedge ×4.9
Hand Mortaredge ×4.8
Leather Cannonedge ×4.6
Light Cannonedge ×3.7
Flaming Arrowedge ×3.3
Beats Desert Raider
Qiang Pikemanedge ×2.1
Levied Spearmanedge ×2.1
Puma Spearmanedge ×2
Soldadoedge ×1.9
Veteran Halberdieredge ×1.9
Pikemanedge ×1.8
Levied Gunneredge ×1.8
Tomahawkedge ×1.8
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Cards and technologies that change it
…and 44 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).