AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Desert Raider

Desert Raider (proto ID deOutlawDesertRaider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 280 hit points, melee 26 every 1.5 s, 20% ranged resist. It costs 50 food, 130 coin and takes 34 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.1) and beats the Gatling Gun hardest. 2 civilizations have it.

Quick answers (5)
What counters Desert Raider in AoE3?
For the same resources, Qiang Pikeman (×2.1), Levied Spearman (×2.1), Puma Spearman (×2) and Soldado (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Desert Raider good against?
For the same resources it beats Gatling Gun (×8.1), Culverin (×6.3), Organ Gun (×6.2) and Siege Elephant (×4.9) hardest.
How much does Desert Raider cost in AoE3?
50 food, 130 coin; 34 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Desert Raider?
Ethiopians and Hausa.
What is the proto ID of Desert Raider?
deOutlawDesertRaider — the name scenario triggers, AI scripts and mods use.
Hit points
280
Cost
Food50Coin130
Train time
34 s
Speed
6.75

Plundering Desert Raider. Good against buildings.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
36
Game ID
deOutlawDesertRaider

In the game's words

How to use it

The Desert Raider is an outlaw cavalry unit that is especially effective against buildings.

History

The deserts and plains of Africa played host to many nomadic and pastoralist groups. While some were largely peaceful, others practiced a far more predatory existence and raided rival groups and sedentary settlements to capture or extort resources.

From the game's History encyclopedia (Special).

Desert Raider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee26 siege1.5 s——
Siege15 siege1.5 s——
Tramplearea 316 siege2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Desert Raider beats

Beats Desert Raider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Cards and technologies that change it

Yawon Dandispeed +5%; Outlaw: train time −15%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Camel AttackCamel: damage +30%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 44 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).