Infantry · Colonial Age
Maigadi
Maigadi (proto ID deMaigadi) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 260 hit points, ranged 36 every 3 s at range 14 (×1.5 vs Merc Type2, ×1.5 vs Mercenary); melee 36 every 1.5 s, 20% ranged resist. It costs 190 influence and takes 38 s to train at the Palace. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Maigadi in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Falconet (×1.7), Horse Artillery (×1.6) and Bandido (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Maigadi good against?
- For the same resources it beats Hand Mortar (×2.6), Siege Elephant (×2.3), Flail Elephant (×2.2) and Mahout Lancer (×2.1) hardest.
- How much does Maigadi cost in AoE3?
- 190 influence; 38 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Maigadi?
- Hausa.
- What is the proto ID of Maigadi?
- deMaigadi — the name scenario triggers, AI scripts and mods use.
Powerful heavy ranged infantry bodyguard with a deadly melee attack.
- Population
- 1
- Line of sight
- 28
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
deMaigadi
In the game's words
How to use it
The Maigadi is a unique Hausa ranged infantry unit. It is available starting in the Commerce Age and is versatile but especially effective against mercenary units.
History
The Maigadi (bodyguards) were the personal guards of Hausa emirs. In an ever-shifting and often treacherous political climate, the ability to trust in those nearest to oneself was paramount. Maigadi not only safeguarded the welfare of the emir but also served as a private army of sorts.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 36 ranged | 3 s | 14 | ×1.5 vs Merc Type2×1.5 vs Mercenary |
| Melee | 36 melee | 1.5 s | — | — |
| Siege | 36 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Maigadi beats
Hand Mortaredge ×2.6
Siege Elephantedge ×2.3
Flail Elephantedge ×2.2
Mahout Lanceredge ×2.1
Bolas Warrioredge ×1.9
Tashunke Prowleredge ×1.9
Hakkapelitedge ×1.8
Culverinedge ×1.7
Beats Maigadi
Jaguar Prowl Knightedge ×1.8
Falconetedge ×1.7
Horse Artilleryedge ×1.6
Bandidoedge ×1.6
Renegadoedge ×1.6
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Macemanedge ×1.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).