AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Desert Warrior

Desert Warrior (proto ID deOutlawDesertWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 14 every 1.5 s at range 12; melee 12 every 1.5 s (×3.5 vs Cavalry, ×2.8 vs Light Infantry), 20% melee resist. It costs 30 food, 75 coin and takes 28 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Desert Warrior in AoE3?
For the same resources, Jaguar Prowl Knight (×1.8), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Desert Warrior good against?
For the same resources it beats Flail Elephant (×3.6), Mahout Lancer (×3.3), Hand Mortar (×3) and Tashunke Prowler (×3) hardest.
How much does Desert Warrior cost in AoE3?
30 food, 75 coin; 28 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Desert Warrior?
Ethiopians and Hausa.
What is the proto ID of Desert Warrior?
deOutlawDesertWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food30Coin75
Train time
28 s
Speed
4.25

Hardy javelin warrior equipped with a large shield. The shield grants different armor types when switching combat stances. Good against cavalry.

Population
3
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
21
Game ID
deOutlawDesertWarrior

In the game's words

How to use it

The Desert Warrior is an outlaw heavy infantry unit armed with a javelin and a shield. Although especially effective against cavalry, this hardy warrior excels in a variety of situations.

History

The deserts and plains of Africa played host to many nomadic and pastoralist groups. While some were largely peaceful, others practiced a far more predatory existence and raided rival groups and sedentary settlements to capture or extort resources.

From the game's History encyclopedia (Special).

Desert Warrior, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged14 ranged1.5 s12—
Melee12 melee1.5 s—×3.5 vs Cavalry×2.8 vs Light Infantry
Siege24 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Desert Warrior beats

Beats Desert Warrior

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Yawon Dandispeed +10%; Outlaw: train time −15%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1
Second GuaranteeMusketeer: hit points +15%, damage +15%, train time +30%
TEAM Grenadier GuardsMusketeer: hit points +15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%

…and 38 more that change every Musketeer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).