Infantry · Colonial Age
Desert Warrior
Desert Warrior (proto ID deOutlawDesertWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 14 every 1.5 s at range 12; melee 12 every 1.5 s (×3.5 vs Cavalry, ×2.8 vs Light Infantry), 20% melee resist. It costs 30 food, 75 coin and takes 28 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Flail Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Desert Warrior in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Bandido (×1.5), Renegado (×1.5) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Desert Warrior good against?
- For the same resources it beats Flail Elephant (×3.6), Mahout Lancer (×3.3), Hand Mortar (×3) and Tashunke Prowler (×3) hardest.
- How much does Desert Warrior cost in AoE3?
- 30 food, 75 coin; 28 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Desert Warrior?
- Ethiopians and Hausa.
- What is the proto ID of Desert Warrior?
- deOutlawDesertWarrior — the name scenario triggers, AI scripts and mods use.
Hardy javelin warrior equipped with a large shield. The shield grants different armor types when switching combat stances. Good against cavalry.
- Population
- 3
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 21
- Game ID
deOutlawDesertWarrior
In the game's words
How to use it
The Desert Warrior is an outlaw heavy infantry unit armed with a javelin and a shield. Although especially effective against cavalry, this hardy warrior excels in a variety of situations.
History
The deserts and plains of Africa played host to many nomadic and pastoralist groups. While some were largely peaceful, others practiced a far more predatory existence and raided rival groups and sedentary settlements to capture or extort resources.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 14 ranged | 1.5 s | 12 | — |
| Melee | 12 melee | 1.5 s | — | ×3.5 vs Cavalry×2.8 vs Light Infantry |
| Siege | 24 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Desert Warrior beats
Flail Elephantedge ×3.6
Mahout Lanceredge ×3.3
Hand Mortaredge ×3
Tashunke Prowleredge ×3
Siege Elephantedge ×2.6
Missionaryedge ×2.6
Cuirassieredge ×2.4
Retaineredge ×2.1
Beats Desert Warrior
Jaguar Prowl Knightedge ×1.8
Bandidoedge ×1.5
Renegadoedge ×1.5
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Falconetedge ×1.4
Streletedge ×1.4
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 38 more that change every Musketeer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).