Civilization comparison · AoE3: DE 100.19.18309
Chinese vs Indians
Chinese and Indians share 3 of their regular units and 0 Home City cards. Chinese start worth 1,530 resources and train 18 kinds of units; Indians start worth 1,550 and train 27.
Start worth 1,530 · 2 Crates of Food, 3 Cords of Wood, 1 Goat, 1 Shaolin Master, 1 Disciple, 6 Villager
Civilization bonus: Can reach population of 220. Trains banner armies in War Academy. Unique units: Arquebusier, Changdao Swordsmen, Chu Ko Nu, Disciple, Fire Junk, Flamethrower, Flying Crow, Fuchuan, Hand Mortar, Iron Flail, Keshik, Meteor Hammer, Qiang Pikemen, Shaolin Master, Steppe Rider and War Junk. Unique buildings: War Academy is a combination of barracks and stables. Village supports 20 population and also fattens livestock. Wonders: Confucian Academy, Porcelain Tower, Summer Palace, Temple of Heaven and White Pagoda
Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager
Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory
Units only one of them has
Only Indians
Villager
Cavalry
Both: Monitor, Surgeon, Fishing Boat.
Best age-up per age
| Age | Chinese | Indians |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
150
only Chinese
0
in both decks
150
only Indians