AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Gurkha

Gurkha (proto ID ypNatMercGurkha) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 16 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 70 food, 50 coin and takes 33 s to train at the Blockhouse, Fort, Galleon and 3 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.3) and beats the Siege Elephant hardest. 3 civilizations have it.

Quick answers (5)
What counters Gurkha in AoE3?
For the same resources, Veteran Lancer (×3.3), Sowar (×2.7), Naginata Rider (×2.6) and Uhlan (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Gurkha good against?
For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
How much does Gurkha cost in AoE3?
70 food, 50 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gurkha?
Chinese, Indians and Japanese.
What is the proto ID of Gurkha?
ypNatMercGurkha — the name scenario triggers, AI scripts and mods use.
Hit points
115
Cost
Food70Coin50
Train time
33 s
Speed
4

Indian skirmisher that is accurate to a long range. Good against infantry.

Population
1
Line of sight
24
Ranged resist
30%
Available from
IIColonial
XP when killed
12
Game ID
ypNatMercGurkha

In the game's words

How to use it

The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful. The Gurkha can be trained at the Barracks.

History

The Gurkhas are a Nepalese ethnic group who originally claimed to be descendents of the northern India Rajputs, but who took their famous name from the small state of Gurkha in Nepal, which they conquered in the early sixteenth century. For 200 years, the Gurkhas expanded eastward, seeking to conquer all of Nepal. They succeeded, and by the mid-eighteenth century, the entire country was theirs and Hinduism was named the state religion. The Gurkhas attempted to invade Tibet but ultimately failed, and as war with the British broke out in India, they found their control waning. They did, however, discover a surprisingly fruitful partnership with the British occupational forces in India. Known for their short, curved sword called a kukri, the Gurkhas served in the armies of India and Great Britain, where more than 200,000 soldiers fought alongside the British in World War I, and in forty battalions in World War II.

From the game's History encyclopedia (Infantry).

Gurkha, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s18×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s6—

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Gurkha beats

Beats Gurkha

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Royal Green Jacketsdamage bonus against Heavy Infantry +1
TEAM House of Bonapartetrain time −20%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
British East India CompanyGurkha: damage +10%, hit points +10%
Disciplined GurkhaGurkha: damage +20%, hit points +20%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1
Exalted GurkhaGurkha: hit points +50%, damage +50%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1
Honored GurkhaGurkha: damage +30%, hit points +30%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%

…and 31 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).