Infantry · Colonial Age
Gurkha
Gurkha (proto ID ypNatMercGurkha) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 16 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 70 food, 50 coin and takes 33 s to train at the Blockhouse, Fort, Galleon and 3 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.3) and beats the Siege Elephant hardest. 3 civilizations have it.
Quick answers (5)
- What counters Gurkha in AoE3?
- For the same resources, Veteran Lancer (×3.3), Sowar (×2.7), Naginata Rider (×2.6) and Uhlan (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Gurkha good against?
- For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
- How much does Gurkha cost in AoE3?
- 70 food, 50 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Gurkha?
- Chinese, Indians and Japanese.
- What is the proto ID of Gurkha?
- ypNatMercGurkha — the name scenario triggers, AI scripts and mods use.
Indian skirmisher that is accurate to a long range. Good against infantry.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
ypNatMercGurkha
In the game's words
How to use it
The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful. The Gurkha can be trained at the Barracks.
History
The Gurkhas are a Nepalese ethnic group who originally claimed to be descendents of the northern India Rajputs, but who took their famous name from the small state of Gurkha in Nepal, which they conquered in the early sixteenth century. For 200 years, the Gurkhas expanded eastward, seeking to conquer all of Nepal. They succeeded, and by the mid-eighteenth century, the entire country was theirs and Hinduism was named the state religion. The Gurkhas attempted to invade Tibet but ultimately failed, and as war with the British broke out in India, they found their control waning. They did, however, discover a surprisingly fruitful partnership with the British occupational forces in India. Known for their short, curved sword called a kukri, the Gurkhas served in the armies of India and Great Britain, where more than 200,000 soldiers fought alongside the British in World War I, and in forty battalions in World War II.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 18 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | 6 | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Gurkha beats
Siege Elephantedge ×2.5
Bolas Warrioredge ×2
Hand Mortaredge ×1.8
Hakkapelitedge ×1.6
Rifle Rideredge ×1.5
Howdahedge ×1.4
Yabusame Archeredge ×1.4
Azapedge ×1.3
Beats Gurkha
Veteran Lanceredge ×3.3
Sowaredge ×2.7
Naginata Rideredge ×2.6
Uhlanedge ×2.5
Retaineredge ×2.5
Raideredge ×2.4
Chinacoedge ×2.4
Falconetedge ×2.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 31 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).