AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Rajput

Rajput (proto ID ypRajput) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 12 every 1.25 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 90 food, 35 wood and takes 30 s to train at the Blockhouse, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.1) and beats the Hand Mortar hardest. 1 civilization has it.

Quick answers (5)
What counters Rajput in AoE3?
For the same resources, Jaguar Prowl Knight (×2.1), Veteran Halberdier (×1.7), Desperado (×1.6) and Pistolero (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Rajput good against?
For the same resources it beats Hand Mortar (×3.8), Culverin (×3.5), Organ Gun (×3.5) and Yabusame Archer (×3.2) hardest.
How much does Rajput cost in AoE3?
90 food, 35 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Rajput?
Indians.
What is the proto ID of Rajput?
ypRajput — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food90Wood35
Train time
30 s
Speed
5.5

Fast-moving sword gauntlet infantry. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
13
Game ID
ypRajput

In the game's words

How to use it

The Rajput is a heavy Indian infantry unit that is extremely effective at countering cavalry. It wields a pair of pata blades in battle. The Rajput can be trained at the Barracks.

History

The Rajput was a primarily Hindu warrior caste located in the northwestern region of India once known as Rajputana, now Rajasthan. Taking great pride in their ancestry and its emphasis on military virtues, the Rajput grew in power until 1616, when all the major clans had no choice but to submit to the might of Akbar and his Mughal Empire. The Rajput warriors were known for using the unique and deadly pata, a sword-like weapon where the blade and the gauntlet were integrated into a single piece that was held by the wielder. Earlier iterations of the pata were said to have started at 10 inches in length, with later variations reaching a length of nearly 44 inches. This sturdy blade was effective at repelling armored cavalry, but could also be used in assaults against infantrymen, swung and slashed like a traditional sword. Supposedly, Emperor Akbar himself used the pata in battle, most notably during the siege of Gujarat in 1576.

From the game's History encyclopedia (Infantry).

Rajput, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee12 melee1.3 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege35 siege3 s——
Melee (cover)6 melee1.3 s—×3 vs Cavalry×2.25 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Rajput beats

Beats Rajput

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Dravidian Martial Artsdamage (Melee (cover)) +5%, damage (Melee (defend)) +5%, damage (Melee) +5%
Foreign Trading CompaniesFood cost +2%, Wood cost +2%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 27 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).