AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Sepoy

Sepoy (proto ID ypSepoy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, ranged 25 every 3 s at range 12; melee 17 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 90 food, 30 coin and takes 38 s to train at the Blockhouse, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.7) and beats the Flail Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Sepoy in AoE3?
For the same resources, Jaguar Prowl Knight (×1.7), Bandido (×1.6), Renegado (×1.6) and Aenna (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Sepoy good against?
For the same resources it beats Flail Elephant (×3.2), Mahout Lancer (×3), Hand Mortar (×2.9) and Tashunke Prowler (×2.7) hardest.
How much does Sepoy cost in AoE3?
90 food, 30 coin; 38 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sepoy?
British and Indians.
What is the proto ID of Sepoy?
ypSepoy — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food90Coin30
Train time
38 s
Speed
4

Indian heavy ranged infantry with a powerful attack and many hitpoints.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
ypSepoy

In the game's words

How to use it

The Sepoy is the Indian musketeer unit that can be trained from the Barracks in the Commerce Age. It is more expensive than the European Musketeer, but also has more hitpoints and attack. In melee the Sepoy strikes harder than most other Musketeers at the expensve of a smaller attack bonus against cavalry. Nevertheless the Sepoy is still a good choice for repelling cavalry attack in melee.

History

By definition, the “sepoy” is an indigenous soldier serving in the armed forces of a European power. The most commonly known example is a native Indian fighting for the British occupational forces in India, starting in the sixteenth century. The rank of sepoy is the lowest enlisted rank in the British India army, similar to that of a private. Sepoy soldiers were the driving force behind the 1857 uprising associated with the British East India Company, the commercial trade empire that had occupied and exploited the territories of India since as early as 1610. The mutiny erupted when a group of sepoys refused to use their new Lee-Enfield rifles. Loading the rifles required the soldiers to bite off the ends of greased cartridges, and rumors that the cartridges were greased with the fat of cows and pigs had circulated through the ranks. This outraged both Hindus, who regard cows as sacred, and Muslims, who regard pigs as unclean. After years of British mistreatment and disrespect, the sepoys found they had endured enough.

From the game's History encyclopedia (Infantry).

Sepoy, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged25 ranged3 s12—
Melee17 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege19 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Sepoy beats

Beats Sepoy

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

14 Sepoys +1 Villager14×12 Sepoys +1 Villager12×9 Sepoys +1 Villager9×5 Sepoys +1 Villager5×1 Flatland Castle2×1 Frigate +1 Villager2×1 Grove Rickshaw +1 Villager2×1 Hill Castle2×11 Rajputs +1 Villager2×12 Gurkhas +1 Villager2×12 Sepoys +1 Villager2×12 Zamburaks +1 Villager2×13 Rajputs +1 Villager2×14 Gurkhas +1 Villager2×14 Sepoys +1 Villager2×14 Zamburaks +1 Villager2×2 Caravels +1 Villager2×2 Frigates +1 Villager2×2 Grove Rickshaws +1 Villager2×2 Howdahs +1 Villager2×2 Mahout Lancers +1 Villager2×2 Pet Lions +1 Villager2×2 Pet Tigers +1 Villager2×2 Siege Elephants +1 Villager2×2 Town Rickshaws +1 Villager2×3 Caravels +1 Villager2×3 Flail Elephants +1 Villager2×3 Mahout Lancers +1 Villager2×3 Siege Elephants +1 Villager2×4 Mahout Lancers +1 Villager2×4 Sowars +1 Villager2×5 Flail Elephants +1 Villager2×5 Rajputs +1 Villager2×5 Sepoys +1 Villager2×6 Sowars +1 Villager2×7 Gurkhas +1 Villager2×7 Rajputs +1 Villager2×7 Urumi Swordsmen +1 Villager2×8 Gurkhas +1 Villager2×8 Zamburaks +1 Villager2×9 Sepoys +1 Villager2×9 Zamburaks +1 Villager2×Advanced Dock2×Advanced Rice Paddy2×Advanced Wonders2×Armed Fishermen2×Atonement2×Battlefield Construction2×Bazaar2×Bombay Marine2×British East India Company2×Camel Attack2×Chests of 1,000 Coin +1 Villager2×Chests of 700 Coin +1 Villager2×Chests of 900 Coin +1 Villager2×Cords of 1,000 Wood +1 Villager2×Cords of 1,600 Wood +1 Villager2×Cords of 700 Wood +1 Villager2×Cords of 900 Wood +1 Villager2×Crates of 1,000 Food +1 Villager2×Crates of 600 Food +1 Villager2×Crates of 700 Food +1 Villager2×Desert Terror2×Diplomatic Intrigue2×Distributivism2×Dravidian Martial Arts2×Dukkha Suffering2×East Indiamen2×Elephant Combat2×Enlist Irregulars2×Establish Ironmonger2×European Cannons2×Exotic Hardwoods2×Extensive Fortifications2×Farmland Conservation2×Favorable Karma2×Fencing School2×Fish Market2×Food Silos2×Foreign Logging2×Foreign Trading Companies2×Fur Trade2×Furrier2×Good Faith Agreements2×Goraksha2×Grazing2×Hire Indian Arsonists2×Hire Indian Jat Lancers2×Hire Indian Mercenary Army2×Holy Refuge2×Howdah Regiment2×Improved Warships2×Indian Gunpowder2×Land Reforms2×Mercenary Loyalty2×Mughal Architecture2×Mughal Elephant Armors2×Native Alliance2×Native Crafts2×Native Learning2×Native Warrior Hitpoints2×Pioneers2×Professional Handlers2×Recruit Maratha +10 Dacoit2×Recruit Maratha +6 Thuggee2×Recruit War Dhows2×Rendering Plant2×Riding School2×Rocketeers2×Royal Green Jackets2×Royal Mint2×Rum Distillery2×Sawmills2×Sepoy Resistance2×Silversmith2×Sowar Regiment2×Spice Trade2×Sustainable Agriculture2×Tame Elephants2×The Mystical Syllable2×The Raj2×Town Rickshaw +1 Villager2×Trade Empire2×Urumi Swordsmen Regiment2×Woodcrafting2×Zamindars2×Admiralty1×

Cards and technologies that change it

Battlefield Constructioncan train Barracks, can train Castle, can train Caravanserai
Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Indian Gunpowderdamage +10%, hit points +10%, Food cost −10%, Coin cost −10%, train time −15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%

…and 33 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).