AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Inca

Dutch and Inca share 1 of their regular units and 18 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Inca start worth 1,450 and train 11.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Inca

Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief

Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony

Units only one of them has

Both: Fishing Boat.

Best age-up per age

AgeDutchInca
Colonial AgeThe Naturalist ≈ 500The Wise Woman ≈ 600
Fortress AgeThe Sergeant at Arms ≈ 720The Warrior ≈ 840
Industrial AgeThe Tycoon ≈ 1,000The Wise Woman ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000The Wise Woman ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

157

only Dutch

18

in both decks

124

only Inca