Civilization comparison · AoE3: DE 100.19.18309
Haudenosaunee vs Poles
Haudenosaunee and Poles share 1 of their regular units and 20 Home City cards. Haudenosaunee start worth 1,100 resources and train 12 kinds of units; Poles start worth 1,400 and train 20.
Start worth 1,100 · 5 Crates of Food, 1 Cords of Wood, 5 Villager, 1 Discovery Travois
Civilization bonus: Begins with a Travois that constructs buildings for free. Trees last longer. Unique units: Aenna, Forest Prowler, Kanya Horseman, Light Cannon, Mantlet, Musket Rider, Ram and Tomahawk. Unique buildings: Longhouse supports up to 15 population and Siege Workshop trains and upgrades artillery. Unique ceremonies: Founder Ceremony and Earth Mother Ceremony
Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman
Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.
Units only one of them has
Only Haudenosaunee
Villager
Cavalry
Artillery
Only Poles
Villager
Infantry
Both: Fishing Boat.
Best age-up per age
| Age | Haudenosaunee | Poles |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
135
only Haudenosaunee
20
in both decks
133
only Poles