AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Japanese vs Poles

Japanese and Poles share 3 of their regular units and 10 Home City cards. Japanese start worth 1,750 resources and train 17 kinds of units; Poles start worth 1,400 and train 20.

vs
Japanese

Start worth 1,750 · 1 Chests of Coin, 4 Crates of Food, 3 Cords of Wood, 1 Orchard Rickshaw, 1 Sohei Archer, 1 Sohei Archer, 6 Villager

Civilization bonus: Villagers cannot hunt. Shrines attract animals to generate resources. Unique units: Ashigaru Musketeer, Atakebune, Daimyo, Flaming Arrow, Fune, Sohei Archer, Morutaru, Naginata Rider, Tekkousen, Samurai, Yabusame Archer and Yumi Archer. Unique buildings: Cherry Orchard is a resource for food. Dojo generates armies automatically and Shrines are Japanese homes. Wonders: Golden Pavilion, Great Buddha, The Shogunate, Torii Gates and Toshogu Shrine

Poles

Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman

Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.

Units only one of them has

Both: Monitor, Priest, Spy.

Best age-up per age

AgeJapanesePoles
Colonial AgeGolden Pavilion ≈ 315The Naturalist ≈ 700
Fortress AgeGolden Pavilion ≈ 630The Scout ≈ 840
Industrial AgeTorii Gates ≈ 1,140The Cavalry Marshal ≈ 1,400
Imperial AgeTorii Gates ≈ 2,280The Royalist ≈ 2,100

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

135

only Japanese

10

in both decks

143

only Poles