AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Minuteman

Minuteman (proto ID deMinuteman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 26 every 3 s at range 12 (×2 vs Siege Trooper); melee 13 every 1.5 s (×2 vs Siege Trooper), 20% melee resist. It costs 60 food, 75 coin and takes 5 s to train. 1 civilization has it.

Quick answers (3)
How much does Minuteman cost in AoE3?
60 food, 75 coin; 5 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Minuteman?
United States.
What is the proto ID of Minuteman?
deMinuteman — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food60Coin75
Train time
5 s
Speed
4

Quick-training, Minuteman who quickly loses hitpoints, becoming less effective over time.

Population
1
Line of sight
15
Melee resist
20%
Available from
IIIFortress
Game ID
deMinuteman

Attacks

AttackDamageEveryRangeMultipliers
Ranged26 ranged3 s12×2 vs Siege Trooper×0.25 vs Villager
Melee13 melee1.5 s—×2 vs Siege Trooper×0.25 vs Villager
Siege5 siege3 s——

Civilizations

United States

Home City cards that ship it

Cards and technologies that change it

Imperial Minutemendamage +50%, hit points +50%
Long Riflesrange (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Ranged) +4, range (Ranged Ship) +4, range (Defend Ranged Ship) +4, line of sight +4
Royal ServiceXP for building set to 9
United States Armyhit points +15%, damage +15%
United States Marineshealth regeneration set to 0, XP for kills set to 14, XP for building set to 14, damage (Siege) +725%, damage bonus against Artillery +100%, damage bonus against Artillery set to 1, damage bonus against Ship +200%, line of sight +8
Yoruba Wrestlinghealth regeneration −25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%

…and 17 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).