AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Aztecs vs Indians

Aztecs and Indians share 0 of their regular units and 1 Home City cards. Aztecs start worth 1,680 resources and train 11 kinds of units; Indians start worth 1,550 and train 27.

vs
Aztecs

Start worth 1,680 · 4 Crates of Food, 3 Cords of Wood, 5 Villager, 1 Eagle Scout, 1 War Chief, 1 Warrior Priest

Civilization bonus: Warrior priests can occupy at the Community Plaza for greater effect. Unique units: Arrow Knights, Coyote Runner, Eagle Runner Knight, Jaguar Prowl Knight, Otontin Slinger, Puma Spearman and Skull Knight. Unique buildings: Nobles Hut provides excellent defense and trains elite Aztec units. Unique ceremonies: Healing Ceremony and Garland War Ceremony

Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Units only one of them has

Best age-up per age

AgeAztecsIndians
Colonial AgeThe Warrior ≈ 500Karni Mata ≈ 500
Fortress AgeThe Warrior ≈ 750Karni Mata ≈ 1,000
Industrial AgeThe Warrior ≈ 1,250Taj Mahal ≈ 1,500
Imperial AgeThe Warrior ≈ 2,000Karni Mata ≈ 2,400

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

148

only Aztecs

1

in both decks

149

only Indians