Civilization comparison · AoE3: DE 100.19.18309
Aztecs vs Indians
Aztecs and Indians share 0 of their regular units and 1 Home City cards. Aztecs start worth 1,680 resources and train 11 kinds of units; Indians start worth 1,550 and train 27.
Start worth 1,680 · 4 Crates of Food, 3 Cords of Wood, 5 Villager, 1 Eagle Scout, 1 War Chief, 1 Warrior Priest
Civilization bonus: Warrior priests can occupy at the Community Plaza for greater effect. Unique units: Arrow Knights, Coyote Runner, Eagle Runner Knight, Jaguar Prowl Knight, Otontin Slinger, Puma Spearman and Skull Knight. Unique buildings: Nobles Hut provides excellent defense and trains elite Aztec units. Unique ceremonies: Healing Ceremony and Garland War Ceremony
Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager
Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory
Units only one of them has
Only Aztecs
Villager
Only Indians
Villager
Cavalry
Best age-up per age
| Age | Aztecs | Indians |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
148
only Aztecs
1
in both decks
149
only Indians